Patrick's Old School A2A Cube
(450 Card Cube)
Patrick's Old School A2A Cube
Art by Melissa A. BensonArt by Melissa A. Benson
450 Card Powered Vintage Cube48 followers
Designed by Pattycakes528
Welcome to my Old School Cube! Introduction

I love the look and feel of older cards and wanted to create a cube to tap into that feeling. Warning: high amount of nostalgia!

This cube features cards from the original Magic set Alpha through Alliances. Why did I choose this time period? While I love the idea of a true Old School cube that only includes cards up to Fallen Empires, I wanted to add in some of the redundant effects from Ice Age to round out some strategies. Since the card pool is static, it also helps to increase variety. This is also the time period I have some of the fondest memories of.

I didn't want to include Mirage for a variety of reasons. As a prequel to the Weatherlight Saga, it doesn't really have the flavor I was looking for. Additionally, it introduces top of the library tutors, slow fetches, and a number of other effects that I didn't really find in the spirit of Old School. The cards were also physically printed with stronger colors and have much more streamlined card text, in a way marking a phase shift in Magic set design.

This cube breaks singleton here and there where needed, to increase interaction and help support some archetypes. I like the variety that singleton brings, so I wanted to maintain that feel as much as possible while still allowing for a more streamlined gameplay experience. I also heavily break singleton in the lands section, running the full suite of dual lands, City of Brass, Mishra's Factory, and Strip Mine. Having this much fixing opens up a lot of strategies, as well as making both aggressive decks and resource denial viable and spicy.

The following special rules are in effect for this cube:

Edit: The above cards have been added to the "basic lands" section so that you can add them to your deck after the draft.

Note: I understand that having a bunch of "additional rules" is not for everyone as it increases the draft complexity, but my OS group appreciates it. If you play this cube, feel free to swap out anything needed to suit your tastes!

I think that discovering what the cube has to offer, what kinds of decks come together, and all the little interactions is very fun. So instead of giving a list of archetypes and combos, here's a brief summary of what to expect from each color:

w WHITE w
White's strength in Old School lies in its defensive options (Moat, Island Sanctuary, Wrath of God), plethora of pump effects (2x Crusade), and the easiest access to targeted enchantment removal (Disenchant). White has the most options for dealing with any permanent type, including the single best removal in the format (Swords to Plowshares). Armageddon is also one of the best closers in any aggressive deck.

u BLUE u
Blue has the strongest spells in a vacuum (Ancestral Recall, Time Walk, Mana Drain) and has access to counterspells, strong flying creatures (Serendib Efreet, Air Elemental) as well as some really good options for an aggressive or tempo deck (Land Equilibrium, Zur's Weirding). As a result blue can pair really well with any color, its main weakness being no global removal effect of any kind.

b BLACK b
Black comes armed with the most amount of creature removal options, excellent midrange threats (Hypnotic Specter, Juzam Djinn), and a host of reanimation options (Animate Dead, Hell's Caretaker). However, black's biggest strength comes from the sheer amount of disruption it brings to the table (Sinkhole, Hymn to Tourach, Nether Void, Pestilence). Mono black is especially potent because of Demonic Tutor and Necropotence.

r RED r
Red's aggressive decks are complimented by the sheer amount of burn that can hit face, including multiple X spells which are (un)surprisingly good. It also has access to land destruction (Stone Rain, Pillage), artifact removal (Shatter, Gorilla Shaman) as well as a good punisher card in Manabarbs. Red also has multiple regenerating creatures as well as the ability to make huge amounts of mana (Mana Flare, Gauntlet of Might) so it can easily play a more controlling build. Red struggles a bit with enchantments and creatures that can outpace a burn spell.

g GREEN g
Green pairs well with any color because every color can benefit from green's excellent ramp options. It also has strong endgame creatures (Autumn Willow, Gargantuan Gorilla), good untap effects (Nature's Chosen, Elder Druid), access to global enchantment removal (Tranquility), and one of the best card draw options in the format in the way of Verduran Enchantress. Green is generally weak to an aggressive early game.

As it turns out, the "berserk" deck is really fun to play, and pretty good too. I want just a tiny bit more support for it, this time in mono-green so that the berserk player has more options to branch out into other colors for more varied decks. In comes Yavimaya Ants. Nicely aggressive and can deal some real damage to the opponent.

With Gorilla Chieftain now gone, I wanted to add back in a more defensive green creature, and so Thicket Basilisk makes its appearance once again. The combo potential with Lure means it might find its way into a bunch of different decks, more so than the insect which really only fits into the most aggressive g/x decks as 5 mana is a lot to pay for a 1-toughness blocker.

Here's the thing about insect: With removal relatively light (compared to modern cubes) and 2x Giant Growth and 2x Berserk, the shroud is actually more of a downside than you'd think. In this cube, Yavimaya Ants fills a similar role in aggressive decks but synergizes much better with the rest of the cube.

I know Insect is supposed to punish hard control decks, but here it's also rare that players have 0 creatures. Control and combo decks will almost always run some number of Mishra's Factory or some other utility creature, and green isn't the best at removing blockers (especially when Giant Growth isn't an option due to the shroud). Anyway, the point is that Insect might be baller in some OS cubes but in my environment it's just ok.

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