`,b.style.position="absolute",b.style.width="24px",b.style.height="24px",b.style.top="10px",b.style.right="10px",b.style.cursor="pointer",h.appendChild(b),b.addEventListener("click",()=>{c&&c.parentNode&&c.parentNode.removeChild(c)})}if(a.logo){const b=document.createElement("img");b.style.maxHeight="50px",b.style.maxWidth="600px",b.style.marginBottom=f?"6px":"15px",b.src=a.logo,h.appendChild(b)}const i=document.createElement("span");i.style.display="block",i.style.fontSize=f?"16px":"20px",i.style.fontWeight="bold",i.style.fontFamily=`\\"Roboto", Helvetica, sans-serif`,i.style.marginBottom=f?"6px":"15px",i.style.color=a.fgColor,i.innerText=a.callout,h.appendChild(i);const j=document.createElement("span");j.style.display="block",j.style.fontSize=f?"14px":"16px",j.style.fontWeight="400",j.style.fontFamily="\"Roboto\", Helvetica, sans-serif",j.style.marginBottom=f?"15px":"30px",j.style.color=a.fgColor,j.innerText=a.appeal,h.appendChild(j);const k=document.createElement("div");if(k.style.display="flex",k.style.justifyContent="center",k.style.alignItems="center",h.appendChild(k),a.sponsorUrl){const b=document.createElement("span");b.style.display="inline-block",b.style.cursor="pointer",b.style.borderRadius="2px",b.style.fontSize=f?"14px":"16px",b.style.fontWeight="500",b.style.fontFamily="\"Roboto\", Helvetica, sans-serif",b.style.padding=f?"5px 10px":"10px 18px",b.style.marginRight=f?"5px":"20px",b.style.backgroundColor=a.linkBgColor,b.style.color=a.linkFgColor,b.innerText=a.sponsorButton,b.addEventListener("click",b=>{b.preventDefault(),window.location=a.sponsorUrl}),k.appendChild(b)}const l=document.createElement("span");l.style.display="inline-block",l.style.cursor="pointer",l.style.borderRadius="2px",l.style.fontSize=f?"14px":"16px",l.style.fontWeight="500",l.style.fontFamily="\"Roboto\", Helvetica, sans-serif",l.style.padding=f?"5px 10px":"10px 18px",a.sponsorUrl&&(l.style.marginLeft=f?"5px":"20px"),l.style.backgroundColor=a.linkBgColor,l.style.color=a.linkFgColor,l.innerText="Need Help?",k.appendChild(l);const m=b=>{if(p.innerHTML="",b.gif){const a=document.createElement("img");a.src=`https://storage.googleapis.com/np-assets/${b.id}.gif`,a.style.width=f?"100px":"200px",a.style.float="right",a.style.border="1px solid rgba(134, 134, 134, 0.31)",a.style.borderRadius="4px",a.style.margin="0 0 10px 15px",p.appendChild(a)}const c=document.createElement("span");c.style.display="block",c.style.fontSize="16px",c.style.fontWeight="bold",c.style.fontFamily="\"Roboto\", Helvetica, sans-serif",c.style.marginBottom="15px",c.style.color=a.fgColor,c.innerText=b.name,p.appendChild(c),b.steps.forEach(b=>{const c=document.createElement("span");c.style.display="block",c.style.fontSize="14px",c.style.fontWeight="regular",c.style.fontFamily="\"Roboto\", Helvetica, sans-serif",c.style.marginBottom="3px",c.style.color=a.fgColor,c.innerText=`- ${b}`,p.appendChild(c)});const d=document.createElement("span");d.style.display="inline-block",d.style.cursor="pointer",d.style.borderRadius="2px",d.style.fontSize="14px",d.style.fontWeight="500",d.style.fontFamily="\"Roboto\", Helvetica, sans-serif",d.style.padding="6px 10px",d.style.marginTop="30px",d.style.marginRight="5px",d.style.backgroundColor=a.linkBgColor,d.style.color=a.linkFgColor,d.innerText="Refresh Page",d.addEventListener("click",a=>{a.preventDefault(),window.location.reload()}),p.appendChild(d);const e=document.createElement("span");e.style.display="inline-block",e.style.cursor="pointer",e.style.borderRadius="2px",e.style.fontSize="14px",e.style.fontWeight="500",e.style.fontFamily="\"Roboto\", Helvetica, sans-serif",e.style.padding="6px 10px",e.style.marginTop="6px",e.style.backgroundColor=a.linkBgColor,e.style.color=a.linkFgColor,e.innerText="Back to Main",e.addEventListener("click",a=>{a.preventDefault(),h.style.marginLeft="0",g.style.height="auto",n.style.height="0"}),p.appendChild(e)};l.addEventListener("click",b=>{b.preventDefault(),h.style.marginLeft=f?"-300px":"-720px",g.style.height=f?"80vh":"420px",n.style.height=f?"80vh":"420px",fetch(`https://storage.googleapis.com/np-assets/manifest.json?v=b2`).then(a=>a.json()).then(c=>{o.innerHTML="";const d=document.createElement("span");if(d.style.display="block",d.style.fontSize="15px",d.style.fontWeight="bold",d.style.fontFamily="\"Roboto\", Helvetica, sans-serif",d.style.marginBottom=f?"6px":"15px",d.style.color=a.linkFgColor,d.innerText="Which ad blocker do you use?",o.appendChild(d),f){const a=document.createElement("select");a.style.fontSize="14px",a.addEventListener("change",a=>{const d=a.target.options[a.target.selectedIndex].value,e=c.find(a=>a.id==d);m(e)}),o.appendChild(a),c.forEach(b=>{const c=document.createElement("option");c.value=b.id,c.textContent=b.name,a.appendChild(c)})}else c.forEach(b=>{const c=document.createElement("span");c.style.display="block",c.style.cursor="pointer",c.style.fontSize="14px",c.style.fontWeight="regular",c.style.fontFamily="\"Roboto\", Helvetica, sans-serif",c.style.padding="4px 0px",c.style.backgroundColor=a.linkBgColor,c.style.color=a.linkFgColor,c.style.opacity="0.8",c.style.borderBottom="1px solid rgba(218, 218, 218, 0.14)",c.innerText=b.name,o.appendChild(c),c.addEventListener("click",a=>{a.preventDefault(),m(b)})});0{b.detail.blocking?setTimeout(d,a.delay):c&&c.parentNode&&c.parentNode.removeChild(c)})})();GoContentBrowseArticlesPodcastsVideosContentBrowseArticlesPodcastsVideosCubeExplore cubesSearch cubesCubeExplore cubesSearch cubesCardsTop CardsSearch CardsPackagesFilter SyntaxCardsTop CardsSearch CardsPackagesFilter SyntaxAboutDev BlogContactDonateGithubAboutDev BlogContactDonateGithubRegisterLoginContentBrowseArticlesPodcastsVideosContentBrowseArticlesPodcastsVideosCubeExplore cubesSearch cubesCubeExplore cubesSearch cubesCardsTop CardsSearch CardsPackagesFilter SyntaxCardsTop CardsSearch CardsPackagesFilter SyntaxAboutDev BlogContactDonateGithubAboutDev BlogContactDonateGithubRegisterLoginTired of seeing advertisments? Become a supporter of Cube Cobra to remove all advertisments and gain access to exclusive features! Find out more.Articles (36+)Page 1 of 2+ArticleDuskmourn: House of Horrors Cube UpdateWritten by captainawesome3 weeks agoDuskmourn: House of Horrors Cube UpdateArticleThe Grand Expansion: How to Expand a Cube and Where to StartWritten by CadaverousBl00m4 weeks agoSome crazy cube designers reach a point in their lives where 360 cards is just not enough. Join me for a series of articles as I take you through the journey my group went on as we expanded our EDH cube!ArticleWhat will players pay attention to?Written by zoydraft1 month agoConsidering "attention" instead of complexity when shaping our intended experienceArticleBodleian Cube at Boston Cube Party 2025Written by Deinonychus1 month agoReflections on how Bodleian Cube played at Boston Cube Party and what changes I've made as a result. ArticleFinal Fantasy HOT TAKES!Written by SteveMan2 months agoLet's talk about FINAL FANTASY for CUBE!ArticleBloomburrow Cube UpdateWritten by captainawesome2 months agoBloomburrow Cube UpdateArticleSelect for Inspection - Blue RemovalWritten by Wekapipo3 months agoExploring Blue's removal options ArticleA Firsthand Account of “The Ballpit Incident”Written by JaneMcKinney3 months agoJane takes you through the inaugural draft of her zany new cube creation, in which EVERY card is a MDFC.ArticleTarkir: Dragonstorm HOT TAKES!Written by SteveMan4 months agoLet's talk about Tarkir: Dragonstorm for CUBE!ArticleSilver in Border but Golden in CubeWritten by R3idMore4 months agoUn-cards, Un-playtest(ed) gems, and un-ique ways to decide who is on the play!ArticleModern Horizons 3 Cube UpdateWritten by captainawesome4 months agoModern Horizons 3 Cube UpdateArticleDarwin Draft - How We Draft The Awesome CubeWritten by captainawesome4 months agoAn explanation of a unique draft format we use when drafting The Awesome Cube.ArticleAetherdrift HOT TAKES!Written by SteveMan6 months agoLet's talk about Aetherdrift for CUBE!ArticleDeinonychus and Bones' Lord of the Rings Cube Set RetrospectiveWritten by Deinonychus6 months agoA look back at the cards of LTR and LTC and how they've performed in various cubes.ArticleModern Horizons 3 Mechanics Analysis Part IV - The Awesome CubeWritten by captainawesome6 months agoModern Horizons 3 Mechanics Analysis Part IV - The Awesome CubeArticleThe Polished Peasant's 2024 Year In ReviewWritten by digitalSloth7 months agoA lengthy recap of 2024's set releases and the state of (Peasant) cube design in the times of FIRE design. ArticleModern Horizons 3 Mechanics Analysis Part III - The Awesome CubeWritten by captainawesome7 months agoModern Horizons 3 Mechanics Analysis Part III - The Awesome CubeArticleNew Modern Horizons 3 Mechanics Analysis Part II - The Awesome CubeWritten by captainawesome7 months agoModern Horizons 3 Mechanics Analysis Part IIArticleTop Cards - Foundations Written by deathbringer137 months agoI visit the first core? set since 2021, picking out notable cards for peasant cubersArticleCubeCon Report 2024: A Tale of Two OttersWritten by OtterReaver8 months agoOtterReaver attends his second CubeCon, with mixed resultsArticleModern Horizons 3 Mechanics Analysis Part I - The Awesome CubeWritten by captainawesome9 months agoModern Horizons 3 Mechanics Analysis Part IArticleDeep Analysis - Peasant Cube Written by deathbringer139 months agoI take a dive into some statistics that illuminate interesting trends in the peasant cube world. ArticleFoundations + Jumpstart 2025 HOT TAKES!Written by SteveMan9 months agoLet's talk about Foundations + Jumpstart 2025 for CUBE!ArticleDuskmourn: House of Horror HOT TAKES!Written by SteveMan9 months agoLet's talk about Duskmourn: House of Horror for CUBE!Page 1 of 2+Cube Cobra requires javascript to work. To use the site, please enable javascript in your browser.
Duskmourn: House of Horrors Cube Update
Some crazy cube designers reach a point in their lives where 360 cards is just not enough. Join me for a series of articles as I take you through the journey my group went on as we expanded our EDH cube!
Considering "attention" instead of complexity when shaping our intended experience
Reflections on how Bodleian Cube played at Boston Cube Party and what changes I've made as a result.
Let's talk about FINAL FANTASY for CUBE!
Bloomburrow Cube Update
Exploring Blue's removal options
Jane takes you through the inaugural draft of her zany new cube creation, in which EVERY card is a MDFC.
Let's talk about Tarkir: Dragonstorm for CUBE!
Un-cards, Un-playtest(ed) gems, and un-ique ways to decide who is on the play!
Modern Horizons 3 Cube Update
An explanation of a unique draft format we use when drafting The Awesome Cube.
Let's talk about Aetherdrift for CUBE!
A look back at the cards of LTR and LTC and how they've performed in various cubes.
Modern Horizons 3 Mechanics Analysis Part IV - The Awesome Cube
A lengthy recap of 2024's set releases and the state of (Peasant) cube design in the times of FIRE design.
Modern Horizons 3 Mechanics Analysis Part III - The Awesome Cube
Modern Horizons 3 Mechanics Analysis Part II
I visit the first core? set since 2021, picking out notable cards for peasant cubers
OtterReaver attends his second CubeCon, with mixed results
Modern Horizons 3 Mechanics Analysis Part I
I take a dive into some statistics that illuminate interesting trends in the peasant cube world.
Let's talk about Foundations + Jumpstart 2025 for CUBE!
Let's talk about Duskmourn: House of Horror for CUBE!
Cube Cobra requires javascript to work. To use the site, please enable javascript in your browser.