Lorwyn
(252 Card Cube)
Lorwyn
Art by Mark TedinArt by Mark Tedin
252 Card Budget Modern Cube1 follower
Designed by planarcubes
Owned
$0
Buy
$72
Purchase
Mana Pool$76.16
Planar Cube Series #8

Phase II - Microsealed League Formats for 4 Players

Packed with tribal/linear synergies, Lorwyn is basically "Advanced Ixalan," but instead of pirates and dinosaurs, you have boggarts and giants, pushing on a unique theme of Celtic folklore. Despite the linear themes, this set has been presenting some very intricate and varied drafts, and I recently reworked it to align with the 4-player microsealed format adopted by cubes in the latter half of the Planar Cube Series.


The Great Aurora is over. Balance has been restored to the mystical realm of Lorwyn, but dark remnants of the Shadowmoor phase remain.


This small cube is based largely on the original Lorwyn block but draws upon Shadowmoor, Eventide, and other sets as appropriate to create an intricate, fun, and balanced format.

Cards have been selected assuming that each of 4 players will receive a quarter of the commons (33 each), an eighth of the uncommons (9 each), and a sixteenth of the rares (3 each) for a total of 45 cards. You can separate these into packs and draft, or you can play microsealed, which is described below.

Archetypes

Tribal themes are the most apparent and span specific 3-color combinations.

  • WUB Faeries
  • BRG Goblins
  • GWU Merfolk
  • RGW Warriors
  • GUR Elementals

The other 3-color combinations have minor subthemes:

  • UBR DrawGo Control
  • WBG Elves
  • URW Tap-Untap Shenanigans
  • BGU +1/+1 Counters
  • RWB Aristocrats/Sacrifice

These themes have multiple builds possible within the shard/wedge, and the inclusion of hybrid cards and monocolor incentives make monocolor decks viable as well. Uncommons and rares have numerous build-arounds that lead to additional unique builds.

Microsealed

Each of 4 players receives a pool of 45 cards, as described above. From these pools, players build one or two 15-card "microdecks." To play with 15-card microdecks, simply use the following house rules:

  1. Players do not lose if they cannot draw from their library.
  2. Players may shuffle their graveyard into their library at "morph speed" for 3 life.
  3. If a player must mill a card from an empty library, that player loses 1 life instead.
  4. Whenever a player searches their library, they may also search their card pool.

(I typically try to develop a session structure to encourage building more than one microdeck and to connect the way the session plays out to the story of the plane. Unfortunately, I have not done that yet for Lorwyn.)

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