This cube is built around classical archetypes for each color pair which have been visited repeatedly by Wizards. Each color pair has a signpost duplicate multicolored card, shown first below, that signifies what the color pair is trying to. The overall power level is medium, comparable to how Arena Cube used to be.
BG: Graveyard, Mill yourself for graveyard value, payoffs for number of creatures in your graveyard
Note: God-Pharaoh's Gift comes with one Gate to the Afterlife.
BR: Sacrifice, sacrifice expendable creatures and permanents for value
BU: Flash, disrupt the opponent and play threats at instant speed with payoffs for playing spells with flash
BW: Life Gain/Cleric tribal, gain life to trigger payoffs and snowball the game out of opponent's reach
Note: Some non-clerics have been errated to be clerics.
GW: +1/+1 counter aggro, puts counters on your creatures and get extra counters and payoffs to kill the opponent quickly
GR: Dragons, Outclass the opponents' creatures by ramping out large dragons
GU: Landfall, Play lands and ramp out big landfall creatures.
RW: Token Aggro, make lots of small creatures, boost them as a team and kill the opponent before they can deploy their threats
RU: Spells, use instants and sorceries to disrupt the opponent and power up your creatures
UW: Blink, play creatures with etb effects and blink them to out-value your opponent