JumpStart ✕ Commander
(406 Card Cube)
JumpStart ✕ Commander
Art by Seb McKinnonArt by Seb McKinnon
406 Card Cube0 followers
Designed by GravestormGames
Owned
$0
Buy
$435
Purchase
Mana Pool$704.42

The breakdown here is pretty simple:

  • Each player gets two 30 card half-decks. Each half-deck has a commander with partner.
  • Each 30 card half-deck contains: 1 commander with partner; 11-12 basic lands; 1 ChoiceGate or Command Tower; 1-2 rares/mythics depending on commander rarity; and the others are any mix of common and uncommon cards. This is done to promote relatively consistent power levels between commanders.
  • There are currently 56 commanders (minus Prismatic Piper) with partner, so this battlebox has support for up to a massive maximum of 28 players and 1540 total possible commander combinations.

r

  • Kediss, Emberclaw Familiar: Aims to swarm and buff attack power on attack while being able to make weenies unblockable. This makes Kediss itself a substantial threat.

g

w-u

  • Ishai, Ojutai Dragonspeaker: Delays opponents with bounce, soft counterspells, and soft prisons, which force them into casting more spells and punishing them for it while protecting your commander(s).

r-w

  • Bruse Tarl, Boorish Herder: Aggressive brawler that utilizes life gain, first/double strike, and fighting (and more fighting) to make an advantage.

Design Decisions

  • Each half deck is 29 cards + a commander with partner that acts as a theme card with no more than one of any card in any given half-deck except basic lands.
  • Half-decks may have desirable alternate non-partner commanders under the correct circumstances.
  • Multi-color half-decks should feature some hybrid cards in their colors and minimal hard multi-color cards; and sparingly hard multi-color cards with multiple colored symbols.
  • Decks may have no more than two rares and/or mythic rares to help encourage diversity; keep power levels in the casual realm; and make balancing the decks a bit easier. (Lower rarities are unlimited.)

Project Stats
Work in progress // Incomplete:
Working on finding the voice of each commmander partner. Some are obvious, but others can be a bit challenging, especially the uncommmon commmanders.

View All Blog Posts