With this cube, I want to bring what I love about Android: Netrunner to the other Richard Garfield game. This is the first original (eg non-set) cube I'm actually building in paper.
Themes
Hidden Information
Aggressive strategies
Modal cards and options
Design Notes
Morph creatures cannot trade favorably with other morphs unless their morph ability costs at least 4 mana. The exception to this rule is Shaper Parasite because what would Netrunner be without a strong parasite card?
Instants prioritized over sorceries. Black is the exception to this rule since they get discard effects that reveal hidden information, so this is the drawback for that strength.
Support for both aggro and controlling archetypes. Running early and often is a key lesson for new Netrunners, so I want to make sure that's supported here. On the flipside, we want control (but not stax) to combat the aggressive archetypes.
Focus on lower power. A lot of modern designs are hostile to 3 mana 2/2's so we have to be careful to not introduce a lot of 3-mana or even 4-mana 2/3's, 3/3's, etc.
The cube should be able to support players of any skill level, and reading the card should explain the card. This is why I've chosen not to change the morph rules as some others have done.
Manifest cards are limited, and non-creature morphs are at a minimum.
Land cycles include painlands, gainlands, and thriving lands/gates.
Should support 4 players minimum (so far this seems to work quite well)
Archetypes
Blink control
Tempo and reanimator
Sacrifice aggro
Midrange
Go-tall
Ramp and morph
Spells matter
Heroic
Reanimator
Recursive aggro
Concerns
UB isn't a super well defined archetype. There are reanimation synergies, there are ETB/blink synergies, and Vela the Night-Clad makes your morphs almost unblockable. May need to refocus this.
Aggro may be too well-supported, but this may be a symptom of needing more focused control cards in white and blue.
Not enough support for the heroic archetype with combat tricks in white and red.