Designed for 4-6 players but can support up to 8.
Players start off with three packs of 20 cards and pick two cards from each pack. Commanders are shuffled into the packs and are not drafted separately. Players build 60 card decks, including the commander, with cards that fit within the color identity of the chosen commander.
----- Draft exclusive cards -----
Vouchers: Can be exchanged (after the draft) for a card from a collection of non-draftable cards, called the Vault. (represented in the maybeboard)
Modifications: Start with these in the command zone. Mods act similar to emblems and offer slight changes to the rules for the user. Such as adding colors to you commander's color identity or giving a legendary creature Partner.
The current list can be found here:
https://imgur.com/a/EZ7HUrY
----- Additional -----
In addition to the basic rules, there are some cheeky additions.
----- Partners -----
These cards have all been given a crest and are treated as though they had Partner:
----- Draft Archetypes -----
WU : Auras
UB : Artifact Reanimator
BR : Madness/Discard
RG : Landfall
GW : Tokens
WB : Sacrifice/Aristocrats
BG : +1/+1 Counters
GU : Big Mana Spells
UR : Spell Value
RW : Equipment