Played in 0.25%(740)cubes total.

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
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| Version | USD | USD Foil | EUR | TIX |
|---|---|---|---|---|
| Phyrexia: All Will Be One [ONE... | $0.31 | $0.52 | €0.25 | 0.02 |
| Phyrexia: All Will Be One [ONE... | $0.54 | $0.84 | €0.44 | 0.02 |
| Phyrexia: All Will Be One Prom... | $0.78 | $0.67 | €0.28 |
Activate Urza, Prince of Kroog by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding
.
Activate Urza, Prince of Kroog by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding
.
Activate Urza, Prince of Kroog by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding
.
Repeat from step 5.
You have a static effect that grants your creatures haste.
Activate Scrap Welder by tapping it, sacrificing itself and returning Goblin Welder from your graveyard to the battlefield.
Activate Goblin Welder by tapping it, sacrificing itself and returning Scrap Welder from your graveyard to the battlefield.
Repeat.
Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
When the Pincher enters the battlefield, Blasting Station triggers, untapping itself.
Activate Blasting Station by tapping it and sacrificing the Pincher.
When the Pincher dies, Summoning Station triggers, untapping itself.
Resolve the Blasting Station ability, dealing 1 damage to any target.
Repeat.
Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
The Pincher enters the battlefield as an artifact due to Encroaching Mycosynth, triggering Grinding Station, untapping it.
Activate Grinding Station by tapping it and sacrificing the Pincher.
When the Pincher dies, Summoning Station triggers, untapping itself.
Resolve the Grinding Station ability, causing target player to mill three cards.
Repeat.
Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
Activate Ashnod's Altar by sacrificing the Pincher, adding 
.
The Pincher dies, triggering Summoning Station, untapping itself.
Repeat.
Activate Clock of Omens by tapping Magda and another artifact, targeting Magda.
Magda triggers, creating a Treasure token.
Resolve the Clock of Omens ability, untapping Magda.
Repeat.
You control an additional creature.
Activate Jan Jansen's first ability by tapping it and sacrificing a creature, creating two Treasure tokens.
Activate Clock of Omens by tapping the two Treasure tokens, untapping Jan Jansen.
Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct creature tokens.
Activate Clock of Omens by tapping the two Construct tokens, untapping Jan Jansen.
Repeat.
Goblin Welder does not have summoning sickness.
You control at least one other nontoken artifact creature.
You have at least one artifact creature card in your graveyard.
Activate Goblin Welder by tapping it, sacrificing any artifact creature you control and returning any other artifact creature from your graveyard to the battlefield.
The sacrificed creature dies, triggering Dross Scorpion, untapping Goblin Welder.
Repeat.
Saheeli Rai has at least two loyalty counters on it.
Activate Saheeli Rai's second loyalty ability by removing two loyalty counters from it, creating a token copy of itself that is an artifact in addition to its other types.
Repeat.
Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
Activate Phyrexian Altar by sacrificing the Pincher, adding one mana of any color.
The Pincher dies, triggering Summoning Station, untapping itself.
Repeat.
Freed from the Real attached to Vedalken Engineer.
Vedalken Engineer does not have summoning sickness.
Activate Vedalken Engineer by tapping it, adding 
.
Activate Freed from the Real's second ability by paying
, untapping Vedalken Engineer.
Repeat.
Saheeli has at least four loyalty counters.
Cast Deepglow Skate by paying 
.
When Deepglow Skate enters the battlefield, it triggers, doubling the number of loyalty counters on Saheeli.
Activate Saheeli's third loyalty ability by removing seven loyalty counters from it, creating a token copy of each permanent you control.
Put the nontoken Saheeli into your graveyard due to the legend rule.
When the Deepglow Skate token enters the battlefield, it triggers, doubling the number of loyalty counters on Saheeli.
Repeat from step 3.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Walking Ballista from your graveyard this turn.
Cast Walking Ballista by paying
.
Walking Ballista enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Hangarback Walker from your graveyard this turn.
Cast Hangarback Walker by paying
.
Hangarback Walker enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
Pemmin's Aura attached to Vedalken Engineer.
Vedalken Engineer does not have summoning sickness.
Activate Vedalken Engineer by tapping it, adding 
.
Activate Pemmin's Aura's first ability by paying
, untapping Vedalken Engineer.
Repeat.
Opponents control at least seven artifacts and/or enchantments.
Activate Urza by paying
, creating a token copy of Dockside Extortionist that is a 1/1 Soldier in addition to its other types.
The Dockside Extortionist token enters the battlefield, creating at least seven Treasure tokens.
Activate six Treasure tokens by tapping and sacrificing them, adding
.
Repeat.
Once you have infinite mana and Treasure tokens, you may use Urza to make infinite copies of any permanents you control.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Stonecoil Serpent from your graveyard this turn.
Cast Stonecoil Serpent by paying
.
Stonecoil Serpent enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
Opponents control at least five artifacts and/or enchantments.
Cast Dockside Extortionist by paying 
.
When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure tokens.
Activate four Treasures by tapping and sacrificing them, adding 

.
Activate Drafna's first ability by paying 
, returning Dockside Extortionist from the battlefield to your hand.
Repeat.
Saheeli Rai has at least two loyalty counters on it.
Activate Saheeli Rai's second loyalty ability by removing two loyalty counters from it, creating a token copy of itself that is an artifact in addition to its other types.
Repeat.
Vorel does not have summoning sickness.
Teferi has at least six loyalty counters on it.
Activate Vorel by paying 
and tapping it, doubling the number of loyalty counters on Teferi.
Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
Move to your first extra turn.
Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
Activate Vorel by paying 
and tapping it, doubling the number of loyalty counters on Teferi.
Move to your second extra turn.
Repeat.
Cast Leonin Relic-Warder by paying 
.
When Leonin Relic-Warder enters the battlefield, its first ability triggers, exiling itself.
When Leonin Relic-Warder leaves the battlefield, its second ability triggers, returning itself from exile to the battlefield.
Repeat from step 2.
Activate Urza by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Grand Architect's second ability by tapping the Training Grounds token, adding 
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Activate Urza by paying at most
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Grand Architect's second ability by tapping the Training Grounds token, adding 
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Repeat from step 3.
Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.
Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
Activate Altar of Dementia by sacrificing the Pincher.
The Pincher dies, triggering Summoning Station, untapping itself.
Resolve the Altar of Dementia trigger, causing target player to mill cards equal to the Pincher's power.
Repeat.
You have the city's blessing.
Timestream Navigator does not have summoning sickness.
Activate Urza by paying
, creating a token copy of Timestream Navigator that is a 1/1 Soldier creature.
Activate the oldest Timestream Navigator by paying 

, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
Repeat each turn.
Tana has power five or greater, does not have summoning sickness and cannot be blocked by an opponent.
Deal combat damage to an opponent using Tana.
Tana triggers, creating at least five 1/1 Saproling creature tokens.
Activate Time Sieve by tapping it and sacrificing five Saprolings, causing you to take an extra turn after this one.
Repeat each turn.
Activate Steelswarm Operator's second ability by tapping it, adding 
that can only be spent to activate abilities of artifacts.
Activate Freed from the Real by paying
, untapping Steelswarm Operator.
Repeat.
Once you have infinite mana, you can use Steelswarm Operator's first ability instead.
Saheeli Rai has at least two loyalty counters on it.
Activate Saheeli Rai's second loyalty ability by removing two loyalty counters from it, creating a token copy of itself that is an artifact in addition to its other types.
Repeat.
You control an additional creature.
Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
Resolve the Jan Jansen ability, creating two Treasure artifact tokens.
Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct artifact creature tokens.
Activate a Treasure token by tapping and sacrificing it, adding
.
Activate Skullclamp's equip ability by paying
, attaching it to a Construct token.
The Construct dies as a state-based action due to having zero toughness.
Skullclamp and Dross Scorpion trigger.
Resolve the Skullclamp trigger, causing you to draw two cards.
Resolve the Dross Scorpion trigger, untapping Jan Jansen.
Repeat.
You control at least one additional Goblin.
Activate Skirk Prospector by sacrificing another Goblin, adding
.
When the Goblin dies, Krenko triggers, causing you to pay
to create a 1/1 Goblin creature token.
Repeat.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Shifting Wall from your graveyard this turn.
Cast Shifting Wall by paying
.
Shifting Wall enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
You control at least eight permanents and/or have the city's blessing.
If Drafna has summoning sickness, activate Swiftfoot Boots' equip ability by paying
, attaching it to Drafna.
Cast Timestream Navigator by paying 
.
Holding priority, activate Drafna's second ability by paying
and tapping it, copying Timestream Navigator.
When the Timestream Navigators enter the battlefield, if you do not have the city's blessing, they trigger, giving you the city's blessing.
Activate Drafna's first ability by paying 
, returning the nontoken Timestream Navigator from the battlefield to your hand.
Activate Swiftfoot Boots' equip ability by paying
, attaching it to the Timestream Navigator token.
Activate the Timestream Navigator token by paying 

, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
Repeat from step 2 each turn.
You control at least eight permanents and/or have the city's blessing.
If Drafna has summoning sickness, activate Lightning Greaves' equip ability by paying
, attaching it to Drafna.
Cast Timestream Navigator by paying 
.
Holding priority, activate Drafna's second ability by paying
and tapping it, copying Timestream Navigator.
When the Timestream Navigators enter the battlefield, if you do not have the city's blessing, they trigger, giving you the city's blessing.
Activate Drafna's first ability by paying 
, returning the nontoken Timestream Navigator from the battlefield to your hand.
Activate Lightning Greaves' equip ability by paying
, attaching it to the Timestream Navigator token.
Activate the Timestream Navigator token by paying 

, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
Repeat from step 2 each turn.
Saheeli Rai has at least two loyalty counters on it.
Activate Saheeli Rai's second loyalty ability by removing two loyalty counters from it, creating a token copy of itself that is an artifact in addition to its other types.
Repeat.
You control at least one additional nonland permanent.
Activate Krark-Clan Ironworks by sacrificing another nonland permanent, adding 
.
Because the permanent is a Clue artifact due to Encroaching Mycosynth and Senator Peacock, Ulvenwald Mysteries' second ability triggers, creating a 1/1 Human Soldier creature token that is also a Clue artifact.
Repeat.
Once you have infinite mana, you may instead sacrifice the Human Soldiers to their own abilities to draw infinite cards.
Fain does not have summoning sickness.
You control at least one additional creature.
Activate Fain's third ability by tapping it and sacrificing an creature, which is an artifact due to Encroaching Mycosynth.
When the creature dies, Dross Scorpion triggers, untapping Fain.
Resolve the Fain ability from step 1, creating a 2/1 Inkling creature token that is an artifact due to Encroaching Mycosynth.
Repeat.
Aether Storm prevents creature spells from being cast.
Darksteel Forge prevents Aether Storm from being destroyed due to its ability.
Fain does not have summoning sickness.
You control at least one additional permanent.
Activate Fain's third ability by tapping it and sacrificing an artifact, creating a 2/1 Inkling creature token that is an artifact due to Encroaching Mycosynth.
When the Inkling enters the battlefield, Intruder Alarm triggers, untapping all creatures.
Repeat.
Vorel does not have summoning sickness.
Mu Yanling has at least ten loyalty counters on it.
Activate Vorel by paying 
and tapping it, doubling the number of loyalty counters on Mu Yanling.
Activate Mu Yanling's third loyalty ability by removing ten loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Activate Clock of Omens by tapping Stonybrook Schoolmaster and another artifact, targeting Stonybrook Schoolmaster.
Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token that is also an artifact due to Encroaching Mycosynth.
Resolve the Clock of Omens ability, untapping Stonybrook Schoolmaster.
Repeat.
Freed from the Real attached to Magda.
Activate Urza's first ability by tapping Magda, adding
.
Magda triggers, creating a Treasure artifact token.
Activate Freed from the Real's second ability by paying
, untapping Magda.
Repeat.
Once you have infinite Treasure tokens and colored mana, you may use it to activate Urza's second ability.
Vorel of the Hull Clade does not have summoning sickness.
Kiora has at least 12 loyalty counters on it.
Activate Vorel of the Hull Clade by paying 
and tapping it, doubling the number of counters on Kiora.
Activate Kiora by removing twelve loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Vorel of the Hull Clade does not have summoning sickness.
Ugin has at least 12 loyalty counters on it.
Activate Vorel of the Hull Clade by paying 
and tapping it, doubling the number of counters on Ugin.
Activate Ugin by removing twelve loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Activate Clock of Omens by tapping Emmara and another artifact, targeting Emmara.
Emmara triggers, creating a 1/1 Soldier creature token that is also an artifact due to Encroaching Mycosynth.
Resolve the Clock of Omens ability, untapping Emmara.
Repeat.
Activate Steelswarm Operator's second ability by tapping it, adding 
that can only be spent to activate abilities of artifacts.
Activate Pemmin's Aura by paying
, untapping Steelswarm Operator.
Repeat.
Once you have infinite mana, you can use Steelswarm Operator's first ability instead.
Cast Army of the Damned by paying 


, creating thirteen 2/2 Zombie creature tokens that are artifacts due to Mycosynth Lattice.
At the beginning of your next upkeep, Mechanized Production triggers, creating a token copy of the artifact it is attached to, and causing you to win the game.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Phyrexian Marauder from your graveyard this turn.
Cast Phyrexian Marauder by paying
.
Phyrexian Marauder enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
You control at least one additional creature.
Activate Phyrexian Altar by sacrificing another creature, adding
.
When the creature dies, Krenko triggers, causing you to pay
to create a 1/1 Goblin creature token.
Repeat.
Activate Witch's Oven by tapping it and sacrificing Cauldron Familiar.
When Cauldron Familiar dies, Dross Scorpion triggers, untapping Witch's Oven.
Resolve the Witch's Oven ability, creating a Food artifact token.
Activate Cauldron Familiar by sacrificing a Food token, returning it from your graveyard to the battlefield.
When Cauldron Familiar enters the battlefield, it triggers, causing each opponent to lose 1 life and you to gain 1 life.
Repeat.
Vorel of the Hull Clade does not have summoning sickness.
Karn Liberated has at least 12 loyalty counters on it.
Activate Vorel of the Hull Clade by paying 
and tapping it, doubling the number of counters on Karn Liberated.
Activate Karn Liberated by removing twelve loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
You control an additional creature.
Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
Resolve the Jan Jansen ability, creating four Treasure tokens.
Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating four 1/1 Construct artifact creature tokens.
Activate three Treasures by tapping and sacrificing them, adding 

.
Activate Mondrak by paying 

and sacrificing two Constructs.
When the Constructs die, Dross Scorpion triggers twice.
Resolve the first trigger, untapping Jan Jansen.
Repeat steps 1 through 4 one additional time.
Resolve the second Dross Scorpion trigger from step 7, untapping Jan Jansen.
Resolve the Mondrak ability from step 6, putting an indestructible counter on it.
Repeat.
You control at least eight permanents and/or have the city's blessing.
Cast Timestream Navigator by paying 
.
Holding priority, activate Drafna's second ability by paying
and tapping it, copying Timestream Navigator.
When the Timestream Navigators enter the battlefield, if you do not have the city's blessing, they trigger, giving you the city's blessing.
Activate Drafna's first ability by paying 
, returning the nontoken Timestream Navigator from the battlefield to your hand.
Activate the Timestream Navigator token by paying 

, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
Repeat from step 2 each turn.
You've cast your commander from the command zone at least once this game.
Cast Echo Storm by paying 

, targeting Dualcaster Mage.
Echo Storm triggers, creating a copy of itself, targeting Dualcaster Mage.
Resolve the copy of Echo Storm, creating a token copy of Dualcaster Mage.
When the Dualcaster Mage token enters the battlefield, it triggers, creating a copy of Echo Storm, targeting Dualcaster Mage.
Repeat from step 3.
Vorel of the Hull Clade does not have summoning sickness.
Nissa has at least 12 loyalty counters on it.
Activate Vorel of the Hull Clade by paying 
and tapping it, doubling the number of counters on Nissa.
Activate Nissa by removing twelve loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Othelm does not have summoning sickness.
Activate Ashnod's Altar by sacrificing Dross Scorpion, adding 
.
When Dross Scorpion dies, it triggers, untapping Othelm.
Activate Othelm by paying
and tapping it, returning Dross Scorpion from your graveyard to the battlefield.
Repeat.
Activate Vhal by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Vhal.
Repeat
Aether Storm prevents creature spells from being cast.
Because Damping Matrix prevents Aether Storm's activated ability from being activated, it cannot be destroyed due to its ability.
Activate Cogwork Assembler by paying
, creating a token copy of Rasputin Dreamweaver with haste.
Put the oldest Rasputin Dreamweaver into your graveyard due to the legend rule.
Activate Rasputin Dreamweaver's first ability seven times by removing seven dream counters from it, adding seven
.
Repeat.
You control at least ten Zombies.
At the beginning of your upkeep, Endless Ranks of the Dead triggers, creating at least five 2/2 Zombie creature tokens that are artifacts due to Encroaching Mycosynth.
Activate Time Sieve by tapping it and sacrificing five Zombies, causing you to take an extra turn after this one.
Repeat each turn.
Pemmin's Aura attached to Magda.
Activate Urza's first ability by tapping Magda, adding
.
Magda triggers, creating a Treasure artifact token.
Activate Pemmin's Aura's first ability by paying
, untapping Magda.
Repeat.
Once you have infinite Treasure tokens and colored mana, you may use it to activate Urza's second ability.
You control creatures that can produce at least 
.
Emry does not have summoning sickness.
Activate creatures you control by tapping them, adding at least 
.
Activate Emry by tapping them, allowing you to cast Out of Time from your graveyard this turn.
Cast Out of Time from your graveyard by paying 

.
Out of Time enters the battlefield.
In response to its trigger, activate Krark-Clan Ironworks by sacrificing Out of Time, adding
.
Resolve Out of Time's trigger, untapping all creatures then failing to phase them out since Out of Time has left the battlefield.
Repeat.
Elemental Mastery attached to a creature you control that has power 5 or greater and that does not have summoning sickness.
Activate the creature with Elemental Mastery attached by tapping it, creating at least five 1/1 Elemental creature tokens.
Activate Time Sieve by tapping it and sacrificing five Elemental tokens, causing you to take an extra turn after this one.
Repeat each turn.
Opponents cannot block and kill creatures you control.
You have at least two opponents.
Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
Combat Celebrant's myriad and printed abilities trigger.
Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
Repeat using a Combat Celebrant token that hasn't attacked this turn.
You control an additional nonland permanent.
An additional creature with mana value 2 or less in graveyard.
At least three loyalty counters on Daretti.
Activate Daretti's second ability by removing two loyalty counters from them, sacrificing any other nonland permanent and returning Technomancer from your graveyard to the battlefield.
Technomancer enters the battlefield, milling three cards and returning Phyrexian Metamorph and any creature cards with total mana value 2 or less from your graveyard to the battlefield.
Phyrexian Metamorph enters the battlefield as a copy of Daretti.
Put the original Daretti in your graveyard due to the legend rule.
Activate Phyrexian Metamorph's second ability by removing two loyalty counters from it, sacrificing Technomancer and returning Daretti from your graveyard to the battlefield.
Put Phyrexian Metamorph in your graveyard due to the legend rule.
Activate Daretti's second ability by removing two loyalty counters from them, sacrificing one of the creatures returned in step 2 and returning Technomancer from your graveyard to the battlefield.
Repeat from step 2.
You've cast your commander from the command zone at least once this game.
Cast Echo Storm by paying 

, targeting Naru Meha.
Echo Storm triggers, creating a copy of itself, targeting Naru Meha.
Resolve the copy of Echo Storm, creating a token copy of Naru Meha.
Put the token Naru Meha into your graveyard due to the legend rule.
The Naru Meha token's enters-the-battlefield ability triggers, creating a copy of Echo Storm, targeting Naru Meha.
Repeat from step 3.
Aether Storm prevents creature spells from being cast.
Null Rod prevents Aether Storm's ability from being activated to destroy it.
You control up to seven lands that can tap to produce at least
.
Activate up to seven lands you control by tapping them, adding at least
.
Activate Cogwork Assembler by paying
, creating a token copy of Palinchron with haste.
The token Palinchron enters the battlefield, untapping up to seven lands.
Repeat.
You control at least three Humans.
Activate Horn of Gondor by paying
and tapping it, creating at least three 1/1 Human Soldier creature tokens.
Activate Clock of Omens by tapping two Human Soldiers, untapping Horn of Gondor.
Activate Krark-Clan Ironworks twice by sacrificing two Human Soldiers, adding 


.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Krark-Clan Ironworks by sacrificing the creature with bloodthirst, adding 
.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Ashnod's Altar by sacrificing the creature with bloodthirst, adding 
.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Arcbound Ravager by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Arcbound Ravager ability, putting a +1/+1 counter on it.
Repeat.
Activate Gyre Sage by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Gyre Sage.
Repeat
You control at least one additional creature.
Activate Thermopod's second ability by sacrificing another creature, adding
.
When the creature dies, Krenko triggers, causing you to pay
to create a 1/1 Goblin creature token.
Repeat.
Whenever a creature enters the battlefield, Lethal Vapors triggers, destroying that creature.
Because Null Rod prevents Lethal Vapors's activated ability from being activated, it cannot be destroyed due to its ability.
Whenever a creature enters the battlefield, Lethal Vapors triggers, destroying that creature.
Because Damping Matrix prevents Lethal Vapors's activated ability from being activated, it cannot be destroyed due to its ability.
Cast Red Sun's Twilight with X equal to 5 by paying 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Red Sun's Twilight targeting itself and up to four other artifacts.
Resolve that copy, destroying all its targets then creating a token copy of each artifact destroyed.
Repeat from step 3.
Aether Storm prevents creature spells from being cast.
Stony Silence prevents Aether Storm's ability from being activated to destroy it.
You control at least five other creatures.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Clerics due to Maskwood Nexus, Rotlung Reanimator triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
Lightning-Rig Crew does not have summoning sickness.
You have at least two opponents.
Activate Lightning-Rig Crew by tapping it, dealing 1 damage to each opponent.
Malcolm triggers, creating a Treasure artifact token for each opponent dealt damage this way.
Activate Clock of Omens by tapping two Treasures, untapping Lightning-Rig Crew.
Repeat until you have one or less opponent remaining.
You control a nonlegendary creature with mana value eight or greater.
Slobad does not have summoning sickness.
Activate Cogwork Assembler by paying
, creating a token copy of any nonlegendary artifact with mana value eight or greater.
Activate Slobad by tapping it and sacrificing the artifact creature token, adding at least eight
that can only be spent to activate abilities of artifacts or to cast artifact spells.
The artifact creature token dies, triggering Dross Scorpion, untapping Slobad.
Repeat.
Cast Scrap Mastery by paying 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Scrap Mastery.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Scrap Mastery, swapping all nonland permanents you control with all nonland permanents in your graveyard.
Repeat from step 3.
"Mirran" chosen with Mirrodin Besieged.
Cast Glint Hawk by paying
.
Mirrodin Besieged triggers, creating a 1/1 Myr artifact creature token.
Activate Phyrexian Altar by sacrificing a Myr, adding
.
Glint Hawk enters the battlefield, returning itself to your hand.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Yahenni by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Yahenni ability.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Viscera Seer by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Viscera Seer ability, causing you to scry 1.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Goblin Bombardment by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Goblin Bombardment ability, dealing 1 damage to any target.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Carrion Feeder by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Carrion Feeder ability, putting a +1/+1 counter on it.
Repeat.
Cast Idris either from your hand or from the command zone by paying 

and commander tax, if applicable.
When Idris enters the battlefield, its imprint ability triggers, targeting Sphinx's Disciple.
Holding priority, activate Lithoform Engine's first ability by paying
and tapping it, copying Idris' trigger, targeting Basalt Monolith.
Resolve both Idris triggers, exiling Basalt Monolith and Sphinx's Disciple.
During your next turn, activate Idris using Basalt Monolith's first ability by tapping it, adding 

.
Activate Idris using Basalt Monolith's second ability by paying
, untapping it.
Sphinx's Disciple triggers, causing you to draw a card.
Repeat from step 5.
Cast Idris either from your hand or from the command zone by paying 

and commander tax, if applicable.
When Idris enters the battlefield, its imprint ability triggers, targeting Sphinx's Disciple.
Holding priority, activate Strionic Resonator by paying
and tapping it, copying Idris' trigger, targeting Basalt Monolith.
Resolve both Idris triggers, exiling Basalt Monolith and Sphinx's Disciple.
During your next turn, activate Idris using Basalt Monolith's first ability by tapping it, adding 

.
Activate Idris using Basalt Monolith's second ability by paying
, untapping it.
Sphinx's Disciple triggers, causing you to draw a card.
Repeat from step 5.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
Whenever a creature enters the battlefield, Lethal Vapors triggers, destroying that creature.
Because Collector Ouphe prevents Lethal Vapors's activated ability from being activated, it cannot be destroyed due to its ability.
Opponents have at least five poison counters.
At the beginning of your upkeep, Phyrexian Swarmlord triggers, creating at least five 1/1 Phyrexian Insect creature tokens.
Activate Time Sieve by tapping it and sacrificing five Phyrexian Infects, causing you to take an extra turn after this one.
Repeat each turn.
Othelm does not have summoning sickness.
Activate Krark-Clan Ironworks by sacrificing Dross Scorpion, adding 
.
When Dross Scorpion dies, it triggers, untapping Othelm.
Activate Othelm by paying
and tapping it, returning Dross Scorpion from your graveyard to the battlefield.
Repeat.
You control an additional creature.
Activate Krark-Clan Ironworks by sacrificing a creature, adding 
.
Eloise triggers, creating a Clue token and a 1/1 Squirrel creature token.
Activate Krark-Clan Ironworks by sacrificing the Squirrel token, adding 
.
Eloise triggers twice.
Resolve the first Eloise trigger, surveiling one.
Resolve the second Eloise trigger, creating a Clue token and a 1/1 Squirrel creature token.
Repeat from step 3.
You control an additional nonland permanent.
At least three loyalty counters on Daretti.
Activate Daretti's second ability by removing two loyalty counters from them, sacrificing any other nonland permanent and returning Spark Double from your graveyard to the battlefield.
Spark Double enters the battlefield as a nonlegendary copy of Daretti.
Activate Spark Double's second ability by removing two loyalty counters from it, sacrificing Spark Double and returning Felidar Guardian from your graveyard to the battlefield.
Felidar Guardian enters the battlefield, blinking Daretti.
Repeat, sacrificing Felidar Guardian in step 1.
You control up to seven lands that can tap to produce at least
.
Activate up to seven lands you control by tapping them, adding at least
.
Activate Cogwork Assembler by paying
, creating a token copy of Great Whale with haste.
The token Great Whale enters the battlefield, untapping up to seven lands.
Repeat.
You control at least three Humans.
Activate Horn of Gondor by paying
and tapping it, creating at least three 1/1 Human Soldier creature tokens.
Activate Clock of Omens by tapping two Human Soldiers, untapping Horn of Gondor.
Activate Ashnod's Altar twice by sacrificing two Human Soldiers, adding 


.
Repeat.
You control at least eight permanents and/or have the city's blessing.
Cast Timestream Navigator by paying 
.
Holding priority, activate Drafna's second ability by paying
and tapping it, copying Timestream Navigator.
When the Timestream Navigators enter the battlefield, if you do not have the city's blessing, they trigger, giving you the city's blessing.
Activate Drafna's first ability by paying 
, returning the nontoken Timestream Navigator from the battlefield to your hand.
Activate the Timestream Navigator token by paying 

, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
Repeat from step 2 each turn.
Activate Timestream Navigator by paying 

, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
Activate Transmutation Font's first ability by tapping it, creating a Food, a Clue and a Treasure token.
Activate Kuldotha Forgemaster by tapping it, sacrificing the Food, the Clue and the Treasure, putting Timestream Navigator from your library onto the battlefield.
Repeat each turn.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Phyrexian Altar by sacrificing the creature with bloodthirst, adding one mana of any color.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Blasting Station by tapping it and sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
When the creature enters the battlefield, Blasting Station triggers, untapping Blasting Station.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Blasting Station ability from step 2, dealing 1 damage to any target.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Altar of Dementia by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Altar of Dementia ability, causing target player to mill cards equal to the sacrificed creature's power.
Repeat.
You control a creature with power 4 or greater.
Activate Fanatic of Rhonas by tapping it, adding 


.
Activate Voltaic Construct by paying
, untapping Fanatic of Rhonas.
Repeat
There are at least three colors among permanents you control.
Activate Bloom Tender by tapping it, adding at least 
Activate Voltaic Construct by paying
, untapping Bloom Tender.
Repeat
Activate Kami of Whispered Hopes by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Kami of Whispered Hopes.
Repeat
Cast Encroaching Mycosynth by paying 
.
When Encroaching Mycosynth enters the battlefield, Simulacrum Synthesizer's second ability triggers, creating a 0/0 Contruct artifact creature token that enters the battlefield as a copy of Essence of the Wild.
When the Essence of the Wild token enters the battlefield as an artifact due to Encroaching Mycosynth, Simulacrum Synthesizer's second ability triggers, creating a 0/0 Contruct artifact creature token that enters the battlefield as a copy of Essence of the Wild.
Repeat step 3.
This combo produces a mandatory infinite loop at step 3 which will cause the game to end in a draw if it is not interacted with. It is highly recommend to somehow interact with the combo once you have achieved your desired result.
Elemental Mastery attached to Steelfin Whale.
Steelfin Whale does not have summoning sickness.
Activate Steelfin Whale by tapping it, creating a 1/1 Elemental creature token.
The Elemental enters the battlefield as an artifact due to Encroaching Mycosynth, triggering Steelfin Whale, untapping Steelfin Whale.
Repeat.
Fain does not have summoning sickness.
You control at least one additional creature.
Thornbite Staff attached to Fain.
Activate Fain's third ability by tapping it and sacrificing an creature, which is an artifact due to Encroaching Mycosynth.
When the creature dies, Fain triggers, untapping itself.
Resolve the Fain ability from step 1, creating a 2/1 Inkling creature token that is an artifact due to Encroaching Mycosynth.
Repeat.
Aether Storm prevents creature spells from being cast.
Collector Ouphe prevents Aether Storm's ability from being activated to destroy it.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Thermopod by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Goblin Bombardment by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Goblin Bombardment ability.
Repeat.
Activate Skirge Familiar by discarding Ovalchase Daredevil, adding
.
Bone Miser triggers, creating a 2/2 Zombie creature token.
When the Zombie enters the battlefield as an artifact due to Encroaching Mycosynth, Ovalchase Daredevil triggers, causing you to return Ovalchase Daredevil to your hand from your graveyard.
Repeat.
You control at least five other creatures.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Humans due to Maskwood Nexus, Xathrid Necromancer triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
Vorel of the Hull Clade does not have summoning sickness.
Arlinn has at least 12 loyalty counters on it.
Activate Vorel of the Hull Clade by paying 
and tapping it, doubling the number of counters on Arlinn.
Activate Arlinn by removing twelve loyalty counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Lands you control can tap to produce at least 

.
Activate all mana-producing lands you control by tapping them, adding at least 

.
Cast Turnabout by paying 

, untapping all lands you control.
Activate Urza by paying
, creating a token copy of Archaeomancer that is a 1/1 Soldier in addition to its other types.
When the Archaeomancer token enters the battlefield, it triggers, returning Turnabout to your hand from your graveyard.
Repeat.
If lands you control can tap to proudce at least 

, this combo nets infinite mana, which can be used to activate Urza's ability infinitely and/or cast Turnabout choosing its other modes.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Power Artifact attached to Voltaic Construct.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
Slobad does not have summoning sickness.
Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
Cast Spine of Ish Sah by paying
.
Spine of Ish Sah enters the battlefield, triggering itself and Grinding Station.
Resolve the Spine of Ish Sah trigger, destroying target permanent.
Resolve the Grinding Station trigger, untapping it.
Activate Clock of Omens by tapping Grinding Station and Spine of Ish Sah, untapping Slobad.
Repeat.
Whenever a creature enters the battlefield, Lethal Vapors triggers, destroying that creature.
Because Stony Silence prevents Lethal Vapors's activated ability from being activated, it cannot be destroyed due to its ability.
You control at least one Clue.
Activate Krark-Clan Ironworks by sacrificing a Clue, adding 
.
Eloise and Ulvenwald Mysteries' second abilities trigger.
Resolve the Eloise trigger, causing you to surveil 1.
Resolve the Ulvenwald Mysteries trigger, creating a 1/1 Human Soldier creature token.
Activate Krark-Clan Ironworks by sacrificing the Human Soldier, adding 
.
Eloise's first and second abilities trigger.
Resolve the first Eloise trigger, creating a Clue artifact token.
Resolve the second Eloise trigger, causing you to surveil 1.
Repeat.
Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.
Helm of the Host attached to Avenger of Zendikar.
You control at least four lands.
At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Avenger of Zendikar with haste.
When the Avenger of Zendikar token enters the battlefield, it triggers, creating a 0/1 Plant creature token for each land you control.
Activate Time Sieve by tapping it and sacrificing five creature tokens, causing you to take an extra turn after this one.
Repeat each turn.
Activate Kiki-Jiki by tapping it, creating a token copy of Abhorrent Overlord with haste.
When the Abhorrent Overlord token enters the battlefield, it triggers, creating at least four 1/1 Harpy creature tokens.
Activate Time Sieve by tapping it, sacrificing the Abhorrent Overlord token and the Harpy tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least eight permanents and/or have the city's blessing.
Cast Timestream Navigator by paying 
.
Holding priority, activate Drafna's second ability by paying
and tapping it, copying Timestream Navigator.
When the Timestream Navigators enter the battlefield, if you do not have the city's blessing, they trigger, giving you the city's blessing.
Activate Dynaheir by tapping it, copying the next ability you activate this turn that costs four or more mana to activate.
Activate the Timestream Navigator token by paying 

, tapping it and putting it on the bottom of your library.
Dynaheir triggers, copying Timestream Navigator's ability.
Resolve both Timestream Navigator abilities, causing you to take two extra turns after this one.
Move to your first extra turn.
Activate Drafna's first ability by paying 
, returning the nontoken Timestream Navigator from the battlefield to your hand.
Move to your second extra turn.
Repeat.
Othelm does not have summoning sickness.
Activate Ashnod's Altar by sacrificing Myr Battlesphere, adding 
.
Activate Othelm by paying
and tapping it, returning Myr Battlesphere from your graveyard to the battlefield tapped.
Myr Battlesphere enters the battlefield, creating four 1/1 Myr artifact creature tokens.
Activate Clock of Omens by tapping two Myr tokens, untapping Othelm.
Repeat.
Go-Shintai does not have summoning sickness.
There and Back Again has exactly two lore counters on it.
At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
If you control two Smaugs, put one into your graveyard due to the legend rule.
If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
If you made Treasures this way, activate nine Treasures by tapping and sacrificing them, adding 




.
Activate Go-Shintai by paying 



and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
Activate Contagion Engine by paying
and tapping it, putting two lore counters on There and Back Again.
There and Back Again's second and third chapter abilities trigger.
Holding priority, activate Clock of Omens twice by tapping four artifacts, untapping Contagion Engine and Go-Shintai.
Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
Repeat from step 3.
Kitsa has power 2 or greater and does not have summoning sickness.
Artifacts you control can tap to produce at least
.
Cast Blinkmoth Infusion by paiyng 

, minus
for each artifact you control.
Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
Holding priority, activate any number of mana-producing artifacts you control, adding at least
.
Activate Kitsa's second ability by paying
and tapping it, copying Blinkmoth Infusion.
Resolve the copy of Blinkmoth Infusion, untapping all artifacts you control.
Repeat from step 3.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
for each charge counter on Myr Welder.
Activate Myr Welder using Merrow Wavebreakers's ability by paying 
and untapping it, giving it flying until end of turn.
Repeat.
You control at least four Humans.
Activate Horn of Gondor by paying
and tapping it, creating at least four 1/1 Human Soldier creature tokens.
Activate Clock of Omens by tapping two Human Soldiers, untapping Horn of Gondor.
Activate Phyrexian Altar three times by sacrificing three Human Soldiers, adding
.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
for each charge counter on Myr Welder.
Activate Myr Welder using Leech Bonder's ability by paying
and untapping it, moving a counter from a creature onto another creature.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
for each charge counter on Myr Welder.
Activate Myr Welder using Knacksaw Clique's ability by paying 
and untapping it, causing target opponent to exile the top card of their library, and allowing you to play that card this turn.
Repeat.
Cast Shrieking Drake by paying
.
Efficient Construction triggers, creating a 1/1 Thopter artifact creature token.
Activate Phyrexian Altar by sacrificing a Thopter, adding
.
Shrieking Drake enters the battlefield, returning itself to its owner's hand.
Repeat.
"Mirran" chosen with Mirrodin Besieged.
Cast Shrieking Drake by paying
.
Mirrodin Besieged triggers, creating a 1/1 Myr artifact creature token.
Activate Phyrexian Altar by sacrificing a Myr, adding
.
Shrieking Drake enters the battlefield, returning itself to its owner's hand.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Grinding Station by tapping it and sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
When the creature enters the battlefield, Grinding Station triggers, untapping Grinding Station.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Grinding Station ability from step 2, causing target player to mill three cards.
Repeat.
Activate Incubation Druid by tapping it, adding three mana of any type a land you control can produce
Activate Voltaic Construct by paying
, untapping Incubation Druid.
Repeat
Activate Viridian Joiner by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Viridian Joiner.
Repeat
You control at least three Forests.
Activate Rofellos by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Rofellos.
Repeat
Activate Rainveil Rejuvenator by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Rainveil Rejuvenator.
Repeat
You control at least three creatures with defender.
Activate Overgrown Battlement by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Overgrown Battlement.
Repeat
Activate Marwyn by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Marwyn.
Repeat
Your devotion to green is at least three.
Activate Karametra's Acolyte by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Karametra's Acolyte.
Repeat
You control at least three creatures.
Activate Circle of Dreams Druid by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Circle of Dreams Druid.
Repeat
You control a creature with power 3 or greater.
Activate Bighorner Rancher by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Bighorner Rancher.
Repeat
You have max speed. You control at least three Goblins.
Activate Howlsquad Heavy by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Howlsquad Heavy.
Repeat
You had a creature with power 3 or greater enter the battlefield this turn.
Activate Alena by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Alena.
Repeat
You control a creature with power 4 or greater.
Activate Selvala by paying
and tapping it, adding at least 
.
Activate Voltaic Construct by paying
, untapping Selvala.
Repeat
You control at least three enchantments.
Activate Sanctum Weaver by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Sanctum Weaver.
Repeat
Activate Heronblade Elite by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Heronblade Elite.
Repeat
You control at least three Allies.
Activate Harabaz Druid by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Harabaz Druid.
Repeat
You control at least three creatures with defender.
Activate Axebane Guardian by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Axebane Guardian.
Repeat
You control another creature with toughness 3 or greater.
Activate Arbor Adherent by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Arbor Adherent.
Repeat
You have gained at least 3 life this turn.
Activate Accomplished Alchemist by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Accomplished Alchemist.
Repeat
You have cast your commander from the command zone at least twice this game.
Cast Echo Storm by paying 

, targeting Biovisionary.
Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting Biovisionary.
Resolve all Echo Storms, creating that make copies of Biovisionary.
At the beginning of your end step, each Biovisionary triggers.
Resolve the first trigger, causing you to win the game.
You've drawn three or more cards this turn.
Activate Kydele by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Kydele.
Repeat
There are at least three Elves on the battlefield.
Activate Wirewood Channeler by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Wirewood Channeler.
Repeat
You control at least three Elves.
Activate Elvish Archdruid by tapping it, adding at least 


Activate Voltaic Construct by paying
, untapping Elvish Archdruid.
Repeat
There are at least three Elves on the battlefield.
Activate Priest of Titania by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Priest of Titania.
Repeat
Activate Elvish Aberration by tapping it, adding 


Activate Voltaic Construct by paying
, untapping Elvish Aberration.
Repeat
Activate Llanowar Tribe by tapping it, adding 


Activate Voltaic Construct by paying
, untapping Llanowar Tribe.
Repeat
Warchanter Skald has at least one Aura and/or Equipment attached.
Activate Clock of Omens by tapping Warchanter Skald and another artifact, targeting Warchanter Skald.
Warchanter Skald triggers, creating a 2/1 Dwarf Berserker creature token that is also an artifact due to Encroaching Mycosynth.
Resolve the Clock of Omens ability, untapping Warchanter Skald.
Repeat.
Activate Atsushi by tapping it, creating a token copy of it with haste.
Put the Atsushi token into your graveyard due to the legend rule.
When the Atsushi token dies, it triggers, creating three Treasure tokens.
Activate Clock of Omens by tapping two Treasures, untapping Atsushi.
Repeat
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Phyrexian Altar by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
When the Elementals enter, Blasting Station triggers that many times, untapping Blasting Station.
Activate Blasting Station by tapping it and sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Blasting Station ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Ashnod's Altar by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Altar of Dementia by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Altar of Dementia ability.
Repeat.
You control two creatures that do not have summoning sickness.
Declare two creatures you control as attackers, attacking two different opponents.
Holding priority, activate Nemesis Phoenix by paying 
, returning it from your graveyard to the battlefield tapped and attacking.
Activate Krark-Clan Ironworks by sacrificing Nemesis Phoenix, adding 
.
When Nemesis Phoenix dies, Crime Novelist triggers, putting a +1/+1 counter on it and adding
.
Repeat from step 2.
You control two creatures that do not have summoning sickness.
Declare two creatures you control as attackers, attacking two different opponents.
Holding priority, activate Nemesis Phoenix by paying 
, returning it from your graveyard to the battlefield tapped and attacking.
Activate Ashnod's Altar by sacrificing Nemesis Phoenix, adding 
.
When Nemesis Phoenix dies, Crime Novelist triggers, putting a +1/+1 counter on it and adding
.
Repeat from step 2.
The top card of your library has a higher mana value than the top cards of each opponent's library.
You have a way to choose one or more targets, as well as additional legal targets for that spell or ability.
Cast Idris either from your hand or from the command zone by paying 

plus commander tax, if applicable.
When Idris enters the battlefield, it triggers, exiling Psychic Battle until Idris leaves the battlefield.
Choose any number of targets by any method.
Idris triggers, causing each player to reveal the top card of their library and changing the target(s) of the spell or ability to Cephalid Illusionist.
Cephalid Illusionist and Idris trigger.
Resolve the Cephalid Illusionist trigger, causing you to mill three cards.
Resolve the Idris trigger, causing each player to reveal the top card of their library and changing the target(s) of the spell or ability to any other target.
Repeat from step 4.
Activate Phyrexian Altar by sacrificing Reassembling Skeleton, adding
.
Activate Reassembling Skeleton by paying 
, returning it from your graveyard to the battlefield.
Imotekh's first ability triggers, creating two 2/2 Necron Warrior artifact creature tokens.
Activate Phyrexian Altar by sacrificing a Necron Warrior, adding
.
Repeat.
Activate Phyrexian Altar by sacrificing Haunt of the Dead Marshes, adding
.
Activate Haunt of the Dead Marshes by paying 
, returning it from your graveyard to the battlefield.
Haunt of the Dead Marshes and Imotekh's first ability trigger.
Resolve the Imotekh trigger, creating two 2/2 Necron Warrior artifact creature tokens.
Resolve the Haunt of the Dead Marshes trigger, causing you to scry 1.
Activate Phyrexian Altar twice by sacrificing the Necron Warriors, adding
.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
for each charge counter on Myr Welder.
Activate Myr Welder using Patrol Signaler's ability by paying 
and untapping it, creating a 1/1 Kithkin Soldier creature token.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
or
for each charge counter on Myr Welder.
Activate Myr Welder using Merrow Grimeblotter's ability by paying 
and untapping it, giving target creature -2/-0 until end of turn.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
or
for each charge counter on Myr Welder.
Activate Myr Welder using Gilder Bairn's ability by paying 
and untapping it, targeting any permanent.
Repeat.
Helm of the Host attached to Master of Waves.
Your devotion to blue is at least four.
At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Master of Waves with haste.
When the Master of Waves token enters the battlefield, it triggers, creating a number of 1/0 Elemental creature tokens equal to your devotion to blue.
Activate Time Sieve by tapping it and sacrificing five creature tokens, causing you to take an extra turn after this one.
Repeat each turn.
Activate Krark-Clan Ironworks by sacrificing Mintstrosity, adding 
.
When Mintstrosity dies, it and Nim Deathmantle triggers.
Resolve the Mintstrosity trigger, creating a Food artifact token.
Activate Krark-Clan Ironworks by sacrificing the Food, adding 
.
Resolve the Nim Deathmantle trigger from step 2, causing you to pay
to return Mintstrosity from your graveyard to the battlefield, and attach Nim Deathmantle to it.
Repeat.
You control at least five other creatures.
"Human" chosen with Conspiracy.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Humans due to Conspiracy, Xathrid Necromancer triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Human" chosen with Xenograft.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Humans due to Xenograft, Xathrid Necromancer triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Human" chosen with Arcane Adaptation.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Humans due to Arcane Adaptation, Xathrid Necromancer triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Cleric" chosen with Conspiracy.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Clerics due to Conspiracy, Rotlung Reanimator triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Cleric" chosen with Xenograft.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Clerics due to Xenograft, Rotlung Reanimator triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Cleric" chosen with Arcane Adaptation.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Clerics due to Arcane Adaptation, Rotlung Reanimator triggers five times, creating five 2/2 Zombie creature tokens.
Resolve the Time Sieve ability, causing you to take an extra turn after this one.
Repeat each turn.
It is an opponent's turn.
Lands you control can tap to produce at least 

.
During an opponent's turn, after their upkeep step, activate all mana-producing lands you control by tapping them, adding at least 

.
Cast Reset by paying 
, untapping all lands you control.
Activate Urza by paying
, creating a token copy of Mnemonic Wall that is a 1/1 Soldier in addition to its other types.
When the Mnemonic Wall token enters the battlefield, it triggers, returning Reset to your hand from your graveyard.
Repeat.
If lands you control can tap to proudce at least 

, this combo nets infinite mana, which can be used to activate Urza's ability infinitely and/or cast Reset choosing its other modes.
Lands you control can tap to produce at least 

.
Activate all mana-producing lands you control by tapping them, adding at least 

.
Cast Turnabout by paying 

, untapping all lands you control.
Activate Urza by paying
, creating a token copy of Mnemonic Wall that is a 1/1 Soldier in addition to its other types.
When the Mnemonic Wall token enters the battlefield, it triggers, returning Turnabout to your hand from your graveyard.
Repeat.
If lands you control can tap to proudce at least 

, this combo nets infinite mana, which can be used to activate Urza's ability infinitely and/or cast Turnabout choosing its other modes.
It is an opponent's turn.
Lands you control can tap to produce at least 

.
During an opponent's turn, after their upkeep step, activate all mana-producing lands you control by tapping them, adding at least 

.
Cast Reset by paying 
, untapping all lands you control.
Activate Urza by paying
, creating a token copy of Archaeomancer that is a 1/1 Soldier in addition to its other types.
When the Archaeomancer token enters the battlefield, it triggers, returning Reset to your hand from your graveyard.
Repeat.
If lands you control can tap to proudce at least 

, this combo nets infinite mana, which can be used to activate Urza's ability infinitely and/or cast Reset choosing its other modes.
Steel Overseer does not have summoning sickness.
Activate Steel Overseer by tapping it, putting +1/+1 counter on each artifact creature you control.
Scurry Oak triggers, creating a 1/1 Squirrel creature token.
The Squirrel enters the battlefield, triggering Intruder Alarm, untapping all creatures.
Repeat from step 2.
Steel Overseer does not have summoning sickness.
Activate Steel Overseer by tapping it, putting +1/+1 counter on each artifact creature you control.
Herd Baloth triggers, creating a 4/4 Beast creature token.
The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
Repeat from step 2.
Thornbite Staff attached to Soldevi Adnate.
Soldevi Adnate does not have summoning sickness.
Activate Soldevi Adnate by tapping it and sacrificing Reassembling Skeleton, adding 
.
When Reassembling Skeleton dies, Soldevi Adnate triggers, untapping Soldevi Adnate.
Activate Reassembling Skeleton by paying 
, returning it from your graveyard to the battlefield.
Repeat.
Soldevi Adnate does not have summoning sickness.
Activate Soldevi Adnate by tapping it and sacrificing Reassembling Skeleton, adding 
.
Activate Reassembling Skeleton by paying 
, returning it from your graveyard to the battlefield.
When Reassembling Skeleton enters the battlefield, Intruder Alarm triggers, untapping all creatures.
Repeat.
Activate Grinding Station by tapping it and sacrificing Narcomoeba, targeting yourself.
When Narcomoeba dies, Mortuary triggers, putting Narcomoeba on top of your library from your graveyard.
Resolve the Grinding Station ability, causing you to mill three cards.
Narcomoeba triggers, returning itself to the battlefield from your graveyard.
When Narcomoeba enters the battlefield, Grinding Station triggers, untapping Grinding Station.
Repeat.
You have a way to gain any amount of life.
Gain any amount of life.
Trudge Garden triggers, causing you to pay
to create a 4/4 Fungus Beast creature token that is also an artifact due to Encroaching Mycosynth.
The Fungus Beast enters the battlefield, triggering Teething Wurmlet.
Holding priority, activate Krark-Clan Ironworks by sacrificing the Fungus Beast, adding 
.
Resolve the Teething Wurmlet trigger, causing you to gain one life.
Repeat from step 2.
You have a way to gain any amount of life.
Gain any amount of life.
Trudge Garden triggers, causing you to pay
to create a 4/4 Fungus Beast creature token that is also an artifact due to Encroaching Mycosynth.
The Fungus Beast enters the battlefield, triggering Teething Wurmlet.
Holding priority, activate Ashnod's Altar by sacrificing the Fungus Beast, adding 
.
Resolve the Teething Wurmlet trigger, causing you to gain one life.
Repeat from step 2.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
for each charge counter on Myr Welder.
Activate Myr Welder using Hateflayer's ability by paying 
and untapping it, dealing damage equal to Myr Welder's power to any target.
Repeat.
Kaya's Ghostform attached to Blood Pet.
Activate Blood Pet by sacrificing it, adding
.
Blood Pet dies, triggering Salvaging Station and Kaya's Ghostform.
Resolve the Salvaging Station trigger, untapping it.
Resolve the Kaya's Ghostform trigger, returning Blood Pet from your graveyard to the battlefield.
Activate Salvaging Station by tapping it, returning Kaya's Ghostform from your graveyard to the battlefield attached to Blood Pet.
Repeat.
Kaya's Ghostform attached to Basal Sliver.
Activate Basal Sliver by sacrificing it, adding 
.
Basal Sliver dies, triggering Salvaging Station and Kaya's Ghostform.
Resolve the Salvaging Station trigger, untapping it.
Resolve the Kaya's Ghostform trigger, returning Basal Sliver from your graveyard to the battlefield.
Activate Salvaging Station by tapping it, returning Kaya's Ghostform from your graveyard to the battlefield attached to Basal Sliver.
Repeat.
Kaya's Ghostform attached to Bile Urchin.
Activate Bile Urchin by sacrificing it.
Bile Urchin dies, triggering Salvaging Station and Kaya's Ghostform.
Resolve the Salvaging Station trigger, untapping it.
Resolve the Kaya's Ghostform trigger, returning Bile Urchin from your graveyard to the battlefield.
Resolve the Bile Urchin ability from step 1, causing target player to lose 1 life.
Activate Salvaging Station by tapping it, returning Kaya's Ghostform from your graveyard to the battlefield attached to Bile Urchin.
Repeat.
At least four additional creatures in graveyard and/or on the battlefield.
Cast Scrap Mastery by paying 

, swapping all nonland permanents you control for all nonland permanents in your graveyard.
Archaeomancer enters the battlefield, returning Scrap Mastery from your graveyard to your hand.
Activate Phyrexian Altar five times by sacrificing Archaeomancer and four other creatures, adding 



.
Repeat.
Cast Glint Hawk by paying
.
Efficient Construction triggers, creating a 1/1 Thopter artifact creature token.
Activate Phyrexian Altar by sacrificing a Thopter, adding
.
Glint Hawk enters the battlefield, returning itself to your hand.
Repeat.
Goblin Welder does not have summoning sickness.
Activate Goblin Welder by tapping it, sacrificing Second Wind and returning Tezzeret the Seeker from your graveyard to the battlefield.
Activate Tezzeret the Seeker's first ability by putting a loyalty counter on them, untapping Goblin Welder and any other nonland permanent.
Activate Goblin Welder by tapping it, sacrificing Tezzeret the Seeker and returning Second Wind from your graveyard to the battlefield attached to Goblin Welder.
Activate Second Wind's last ability by tapping it, untapping Goblin Welder.
Repeat.
You control creatures that can produce at least 

.
Emry does not have summoning sickness.
Activate creatures you control by tapping them, adding at least 

.
Activate Emry by tapping them, allowing you to cast Sky Hussar from your graveyard this turn.
Cast Sky Hussar from your graveyard by paying 

.
Sky Hussar enters the battlefield, untapping all creatures you control.
Activate Krark-Clan Ironworks by sacrificing Sky Hussar, adding
.
Repeat.
You control creatures that can produce at least
.
Emry does not have summoning sickness.
Activate creatures you control by tapping them, adding at least
.
Activate Emry by tapping them, allowing you to cast Village Bell-Ringer from your graveyard this turn.
Cast Village Bell-Ringer from your graveyard by paying 
.
Village Bell-Ringer enters the battlefield, untapping all creatures you control.
Activate Phyrexian Altar by sacrificing Village Bell-Ringer, adding
.
Repeat.
At least six additional creatures in graveyard and/or on the battlefield.
Cast Triumphant Reckoning by paying 


, returning all nonland permanents from your graveyard to the battlefield.
Archaeomancer enters the battlefield, returning Triumphant Reckoning from your graveyard to your hand.
Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven
.
Repeat.
At least six additional creatures in graveyard and/or on the battlefield.
Cast Roar of Reclamation by paying 

, returning all nonland permanents from your graveyard to the battlefield.
Archaeomancer enters the battlefield, returning Roar of Reclamation from your graveyard to your hand.
Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven
.
Repeat.
At least six additional creatures in graveyard and/or on the battlefield.
Cast Open the Vaults by paying 

, returning all nonland permanents from your graveyard to the battlefield.
Archaeomancer enters the battlefield, returning Open the Vaults from your graveyard to your hand.
Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven
.
Repeat.
At least six additional creatures in graveyard and/or on the battlefield.
Cast Brilliant Restoration by paying 



, returning all nonland permanents from your graveyard to the battlefield.
Archaeomancer enters the battlefield, returning Brilliant Restoration from your graveyard to your hand.
Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven
.
Repeat.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Phantom Train by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Phantom Train ability
Repeat.
You control enough artifacts to reduce Rory Williams's command tax to 0.
Cast Rory Williams by paying 
.
Rory Williams's last ability triggers, exiling it and creating two Food tokens, two Clue tokens, and two Treasure tokens.
Choose to return Rory Williams to the command zone from exile.
Sacrifice the two Treasure tokens for 
.
Repeat.
You control enough artifacts to reduce Rory Williams's command tax to 0.
Cast Rory Williams by paying 
.
Rory Williams's last ability triggers, exiling it and creating two Food tokens, two Clue tokens, and two Treasure tokens.
Choose to return Rory Williams to the command zone from exile.
Sacrifice the two Treasure tokens for 
.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Ravenous Intruder by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Ravenous Intruder ability.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Krark-Clan Grunt by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Krark-Clan Grunt ability.
Repeat.
You control enough artifacts to reduce Rory Williams's command tax to 0.
Cast Rory Williams by paying 
.
Rory Williams's last ability triggers, exiling it and creating two Food tokens, two Clue tokens, and two Treasure tokens.
Choose to return Rory Williams to the command zone from exile.
Sacrifice the two Treasure tokens for 
.
Repeat.
You control enough artifacts to reduce Rory Williams's command tax to 0.
Cast Rory Williams by paying 
.
Rory Williams's last ability triggers, exiling it and creating two Food tokens, two Clue tokens, and two Treasure tokens.
Choose to return Rory Williams to the command zone from exile.
Sacrifice the two Treasure tokens for 
.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Thermopod's second ability by sacrificing the creature with bloodthirst, adding
.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Megatog by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Megatog ability, giving it +3/+3 until end of turn.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Atog by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Atog ability, giving it +2/+2 until end of turn.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Woe Strider by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Woe Strider ability, causing you to scry 1.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Bloodflow Connoisseur by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Bloodflow Connoisseur ability, putting a +1/+1 counter on it.
Repeat.
Cast Astral Dragon by paying 

.
When Astral Dragon enters the battlefield, it triggers, creating six token copies of Mechtitan Core that are 3/3 Dragons in addition to their other types.
Activate Krark-Clan Ironworks twice by sacrificing two of the Mechtitan Core tokens, adding 


.
Activate a Mechtitan Core by paying
and exiling it, three other Mechtitan Core tokens, and Astral Dragon, creating three 10/10 Mechtitan legendary creature tokens.
Put all but one of the Mechtitan tokens in your graveyard due to the legend rule.
Mechtitan Core triggers twice, returning all cards exiled to create the Mechtitan tokens from exile to the battlefield.
When Astral Dragon enters the battlefield, it triggers.
Holding priority, activate Krark-Clan Ironworks by sacrificing Mechtitan, adding 
.
Resolve the Astral Dragon trigger, creating six token copies of Mechtitan Core that are 3/3 Dragons in addition to their other types.
Repeat from step 3.
Once you have infinite
, you may forego sacrificing Mechtitan Core tokens to Krark-Clan Ironworks, and then target any other applicable permanents using Astral Dragon.
Cast Astral Dragon by paying 

.
When Astral Dragon enters the battlefield, it triggers, creating six token copies of Mechtitan Core that are 3/3 Dragons in addition to their other types.
Activate Ashnod's Altar twice by sacrificing two of the Mechtitan Core tokens, adding 


.
Activate a Mechtitan Core by paying
and exiling it, three other Mechtitan Core tokens, and Astral Dragon, creating three 10/10 Mechtitan legendary creature tokens.
Put all but one of the Mechtitan tokens in your graveyard due to the legend rule.
Mechtitan Core triggers twice, returning all cards exiled to create the Mechtitan tokens from exile to the battlefield.
When Astral Dragon enters the battlefield, it triggers.
Holding priority, activate Ashnod's Altar by sacrificing Mechtitan, adding 
.
Resolve the Astral Dragon trigger, creating six token copies of Mechtitan Core that are 3/3 Dragons in addition to their other types.
Repeat from step 3.
Once you have infinite
, you may forego sacrificing Mechtitan Core tokens to Ashnod's Altar, and then target any other applicable permanents using Astral Dragon.
Slobad does not have summoning sickness.
Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
Cast Spine of Ish Sah by paying
.
Traxos triggers, untapping itself.
Spine of Ish Sah enters the battlefield, destroying target permanent.
Activate Clock of Omens by tapping Traxos and Spine of Ish Sah, untapping Slobad.
Repeat.
Slobad does not have summoning sickness.
Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
Cast Spine of Ish Sah by paying
.
Spine of Ish Sah enters the battlefield, triggering itself and Battered Golem.
Resolve the Spine of Ish Sah trigger, destroying target permanent.
Resolve the Battered Golem trigger, untapping it.
Activate Clock of Omens by tapping Battered Golem and Spine of Ish Sah, untapping Slobad.
Repeat.
Activate Krark-Clan Ironworks by sacrificing Eternal Scourge, adding 
.
Eternal Scourge is exiled instead of being put into your graveyard due to Rest in Peace.
Cast Eternal Scourge from exile by paying
.
Repeat.
Activate Krark-Clan Ironworks by sacrificing Eternal Scourge, adding 
.
Eternal Scourge is exiled instead of being put into your graveyard due to Rest in Peace.
Cast Eternal Scourge from exile by paying
.
Repeat.
Activate Faeburrow Elder by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Faeburrow Elder.
Repeat
You control at least three creatures with power 4 or greater.
Activate Leafkin Avenger by tapping it, adding at least 

.
Activate Voltaic Construct by paying
, untapping Leafkin Avenger.
Repeat
You control at least three creatures with different powers.
Activate Selvala by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Selvala.
Repeat
You have at least three creature cards in your graveyard.
Activate Deathbloom Ritualist by tapping it, adding at least
.
Activate Voltaic Construct by paying
, untapping Deathbloom Ritualist.
Repeat
Yenna does not have summoning sickness.
You control at least one Aura.
Activate Yenna by paying
and tapping it, creating a token copy of an Aura you control, then untapping Yenna and causing you to scry 2.
Activate Krark-Clan Ironworks by sacrificing the Aura token, adding 
.
Repeat.
Rapacious One does not have summoning sickness.
Rapacious One cannot be blocked by an opponent.
Deal combat damage using Rapacious One.
Rapacious One triggers, creating five 0/1 Eldrazi Spawn creature tokens.
Activate Time Sieve by tapping it and sacrificing the Eldrazi Spawns, causing you to take an extra turn after this one.
Repeat each turn.
Cast Glint Hawk without paying its mana cost.
Glint Hawk enters the battlefield, returning itself to your hand.
Repeat.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
Activate Clock of Omens by tapping it and Sphinx's Disciple, targeting Sphinx's Disciple.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Sphinx's Disciple.
Sphinx's Disciple triggers, causing you to draw a card.
Repeat.
Activate Clock of Omens by tapping it and Oreskos Sun Guide, targeting Oreskos Sun Guide.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Oreskos Sun Guide.
Oreskos Sun Guide triggers, causing you to gain 2 life
Repeat.
Activate Clock of Omens by tapping it and Kragma Butcher, targeting Kragma Butcher.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Kragma Butcher.
Kragma Butcher triggers, giving it +2/+0 until end of turn.
Repeat.
Activate Clock of Omens by tapping it and the creature with a tap trigger, targeting the creature.
Ertha Jo and the creature trigger.
Resolve the creature's trigger.
Resolve the Ertha Jo trigger, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and the creature tapped in step 1.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Viscera Seer by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Viscera Seer ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Yahenni by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Yahenni ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Woe Strider by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Woe Strider ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Carrion Feeder by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Carrion Feeder ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Bloodflow Connoisseur by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Bloodflow Connoisseur ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Umbral Collar Zealot by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Umbral Collar Zealot ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Phantom Train by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Phantom Train ability.
Repeat.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
You have at least two cards in your graveyard.
Activate Sarcatog's first ability by exiling two cards from your graveyard.
Tormod triggers, creating a 2/2 Zombie creature token.
When the Zombie enters the battlefield as an artifact due to Encroaching Mycosynth, Grinding Station triggers, untapping Grinding Station.
Resolve the Sarcatog ability, giving it +1/+1 until end of turn.
Activate Grinding Station by tapping it and sacrificing the Zombie, causing you to mill three cards.
Repeat.
An opponent cannot block creatures you control.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Activate Sword of Truth and Justice's equip ability by paying
, attaching it to Idris.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Deal combat damage to an opponent using Idris.
Idris and Sword of Truth and Justice trigger.
Resolve the Idris trigger, causing you to take an extra turn after this one.
Resolve the Sword of Truth and Justice trigger, putting a +1/+1 counter on a creature you control, then putting a time counter on Idris.
Repeat from step 6.
An opponent cannot block creatures you control.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Deal combat damage to an opponent using Idris.
Idris triggers, causing you to take an extra turn after this one.
Repeat steps 5 through 8 one additional time.
Activate Contagion Engine by paying
and tapping it, putting two time counters on Idris.
Repeat from step 5.
An opponent cannot block creatures you control.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Activate Contagion Clasp by paying
and tapping it, putting a time counter on Idris.
Deal combat damage to an opponent using Idris.
Idris triggers, causing you to take an extra turn after this one.
Repeat from step 5.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
You control at least one Mountain.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Deal combat damage to an opponent using Idris and Thrummingbird.
Idris and Thrummingbird trigger.
Resolve the Idris trigger, causing you to take an extra turn after this one.
Resolve the Thrummingbird trigger, putting a time counter on Idris.
Repeat from step 5.
An opponent cannot block creatures you control.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Activate Karn's Bastion's second ability by paying
and tapping it, putting a time counter on Idris.
Deal combat damage to an opponent using Idris.
Idris triggers, causing you to take an extra turn after this one.
Repeat from step 5.
An opponent cannot block creatures you control.
Jhoira's Timebug does not have summoning sickness.
Deal combat damage to an opponent using Medomai the Ageless.
Medomai the Ageless triggers, causing you to take an extra turn after this one.
Cast Idris by paying 

.
When Idris enters the battlefield, it triggers, exiling Medomai the Ageless until Idris leaves the battlefield.
Activate Jhoira's Timebug by tapping it, putting a time counter on Idris.
Move to your extra turn.
At the beginning of your upkeep, Idris's vanishing ability triggers, removing a time counter from it.
Deal combat damage to an opponent using Idris.
Idris triggers, causing you to take an extra turn after this one.
Repeat from step 5.
Activate Myr Turbine's first ability by tapping it, creating a 1/1 Squirrel creature token and a 1/1 Myr artifact creature token.
Activate Clock of Omens by tapping the Squirrel and Myr tokens, untapping Myr Turbine.
Repeat.
Myr Welder does not have summoning sickness.
Activate Myr Welder using Empowered Autogenerator's ability by tapping it, putting a charge counter on Myr Welder and adding
or
for each charge counter on Myr Welder.
Activate Myr Welder using Duergar Mine-Captain's ability by paying 
and untapping it, giving attacking creatures +1/+0 until end of turn.
Repeat.
Helm of the Host attached to Izoni.
You have at least four creature cards in your graveyard.
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Izoni with haste.
When the Izoni token enters the battlefield, it triggers, creating a number of 1/1 Insect creature tokens equal to the number of creature cards in your graveyard.
Activate Time Sieve by tapping it and sacrificing five creature tokens, causing you to take an extra turn after this one.
Repeat each turn.
Helm of the Host attached to Lena.
You control at least four nontoken creatures.
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Lena with haste.
When the Lena token enters the battlefield, it triggers, creating a number of 1/1 Soldier creature tokens equal to the number of nontoken creatures you control.
Activate Time Sieve by tapping it and sacrificing five creature tokens, causing you to take an extra turn after this one.
Repeat each turn.
Helm of the Host attached to Evangel of Heliod.
Your devotion to white is at least four.
At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Evangel of Heliod with haste.
When the Evangel of Heliod token enters the battlefield, it triggers, creating a number of 1/1 Soldier creature tokens equal to your devotion to white.
Activate Time Sieve by tapping it and sacrificing five creature tokens, causing you to take an extra turn after this one.
Repeat each turn.
You have a way to cause a nonland permanent to enter the battlefield under your control.
Cleric Class is at least level two.
Cause a nonland permanent to enter the battlefield under your control, which enters as an artifact due to Mycosynth Lattice.
Leonin Elder triggers, causing you to gain 2 life due to Cleric Class.
Cleric Class triggers, putting a +1/+1 counter on Herd Baloth.
Herd Baloth triggers, creating a 4/4 Beast creature token that enters the battlefield as an artifact due to Mycosynth Lattice.
Repeat from step 2.
You have a way to cause a nonland permanent to enter the battlefield under your control.
Cleric Class is at least level two.
Cause a nonland permanent to enter the battlefield under your control, which enters as an artifact due to Mycosynth Lattice.
Leonin Elder triggers, causing you to gain 2 life due to Cleric Class.
Cleric Class triggers, putting a +1/+1 counter on Scurry Oak.
Scurry Oak triggers, creating a 1/1 Squirrel creature token that enters the battlefield as an artifact due to Mycosynth Lattice.
Repeat from step 2.
You control at least five other creatures.
"Angel" chosen with Conspiracy.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Angels due to Conspiracy, Bishop of Wings' second ability triggers five times.
Resolve the first trigger, causing you to create a 1/1 Spirit creature token.
When the Spirit enters the battlefield as an Angel due to Conspiracy, Bishop of Wings' first ability triggers, causing you to gain 4 life.
Repeat from step 3 for each remaining trigger.
Resolve the Time Sieve ability from step 1, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Angel" chosen with Xenograft.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Angels due to Xenograft, Bishop of Wings' second ability triggers five times.
Resolve the first trigger, causing you to create a 1/1 Spirit creature token.
When the Spirit enters the battlefield as an Angel due to Xenograft, Bishop of Wings' first ability triggers, causing you to gain 4 life.
Repeat from step 3 for each remaining trigger.
Resolve the Time Sieve ability from step 1, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
"Angel" chosen with Arcane Adaptation.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Angels due to Arcane Adaptation, Bishop of Wings' second ability triggers five times.
Resolve the first trigger, causing you to create a 1/1 Spirit creature token.
When the Spirit enters the battlefield as an Angel due to Arcane Adaptation, Bishop of Wings' first ability triggers, causing you to gain 4 life.
Repeat from step 3 for each remaining trigger.
Resolve the Time Sieve ability from step 1, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five other creatures.
Activate Time Sieve by tapping it and sacrificing five other creatures.
When the creatures die as Angels due to Maskwood Nexus, Bishop of Wings' second ability triggers five times.
Resolve the first trigger, causing you to create a 1/1 Spirit creature token.
When the Spirit enters the battlefield as an Angel due to Maskwood Nexus, Bishop of Wings' first ability triggers, causing you to gain 4 life.
Repeat from step 3 for each remaining trigger.
Resolve the Time Sieve ability from step 1, causing you to take an extra turn after this one.
Repeat each turn.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Abhorrent Overlord with haste.
When the Abhorrent Overlord token enters the battlefield, it triggers, creating at least four 1/1 Harpy creature tokens.
Activate Time Sieve by tapping it, sacrificing the Abhorrent Overlord token and the Harpy tokens, causing you to take an extra turn after this one.
Repeat each turn.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
Declare Delina as an attacker.
Delina triggers, creating at least one token copy of Abhorrent Overlord with haste.
When the Abhorrent Overlord token enters the battlefield, it triggers, creating at least four 1/1 Harpy creature tokens.
Activate Time Sieve by tapping it, sacrificing the Abhorrent Overlord token and the Harpy tokens, causing you to take an extra turn after this one.
Repeat each turn.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Underworld Hermit with haste.
When the Underworld Hermit token enters the battlefield, it triggers, creating at least four 1/1 Squirrel creature tokens.
Activate Time Sieve by tapping it, sacrificing the Underworld Hermit token and the Squirrel tokens, causing you to take an extra turn after this one.
Repeat each turn.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
Declare Delina as an attacker.
Delina triggers, creating at least one token copy of Underworld Hermit with haste.
When the Underworld Hermit token enters the battlefield, it triggers, creating at least four 1/1 Squirrel creature tokens.
Activate Time Sieve by tapping it, sacrificing the Underworld Hermit token and the Squirrel tokens, causing you to take an extra turn after this one.
Repeat each turn.
Activate Kiki-Jiki by tapping it, creating a token copy of Underworld Hermit with haste.
When the Underworld Hermit token enters the battlefield, it triggers, creating at least four 1/1 Squirrel creature tokens.
Activate Time Sieve by tapping it, sacrificing the Underworld Hermit token and the Squirrel tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least one basic land.
Activate the basic land by tapping it, adding
.
Activate Urza by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Earthcraft by tapping the Training Grounds token, untapping a basic land.
Activate the basic land by tapping it, adding
.
Activate Urza by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Activate Earthcraft by tapping the Training Grounds token, untapping a basic land.
Activate the basic land by tapping it, adding
.
Activate Urza by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
Repeat from step 6.
Activate Urza by paying
, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding 
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Activate Urza by paying at most
, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding 
that can only be spent to cast artifact spells or to activate abilities of artifacts.
Repeat from step 3.
Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Activate Urza, Prince of Kroog by paying
, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding
.
Activate Urza, Prince of Kroog by paying
, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding
.
Activate Urza, Prince of Kroog by paying
, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding
.
Repeat from step 5.
Necrosynthesis attached to Scurry Oak.
You control an additional creature.
Activate Krark-Clan Ironworks by sacrificing a creature, adding 
.
Necrosynthesis triggers, putting a +1/+1 counter on Scurry Oak.
Scurry Oak triggers, creating a 1/1 Squirrel creature token.
Activate Krark-Clan Ironworks by sacrificing the Squirrel token, adding 
.
Repeat from step 2.
Necrosynthesis attached to Herd Baloth.
You control an additional creature.
Activate Krark-Clan Ironworks by sacrificing a creature, adding 
.
Necrosynthesis triggers, putting a +1/+1 counter on Herd Baloth.
Herd Baloth triggers, creating a 4/4 Beast creature token.
Activate Krark-Clan Ironworks by sacrificing the Beast token, adding 
.
Repeat from step 2.
At least three loyalty counters on Saheeli Rai.
Activate Saheeli Rai's second ability by removing two loyalty counters from it, creating a token copy of Sun Titan with haste.
When the Sun Titan token enters the battlefield, return Mirrormade from your graveyard to the battlefield as a copy of Saheeli Rai.
Put the oldest Saheeli Rai in your graveyard due to the legend rule.
Activate Mirrormade's second ability by removing two loyalty counters from it, creating a token copy of Sun Titan with haste.
When the Sun Titan token enters the battlefield, return Saheeli Rai from your graveyard to the battlefield.
Put the oldest Saheeli Rai in your graveyard due to the legend rule.
Repeat.
You have at least 4 life.
An opponent is unable to block and kill Anrakyr the Traveller.
Anrakyr the Traveller does not have summoning sickness.
Delare Anrakyr the Traveller as an attacker.
Anrakyr the Traveller triggers, allowing you to cast Second Chance by paying 3 life.
At the end of your turn, your life total becomes 5.
At the beginning of your next upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
Repeat.
Cast Technomancer by paying 

.
Technomancer enters the battlefield.
In response to its trigger, activate Phyrexian Altar by sacrificing Technomancer, adding
.
Resolve Technomancer's trigger, milling three cards and returning Karmic Guide from your graveyard to the battlefield.
Karmic Guide enters the battlefield, returning Technomancer from your graveyard to the battlefield.
Technomancer enters the battlefield.
Activate Phyrexian Altar twice by sacrificing Technomancer and Karmic Guide, adding
.
Repeat from step 4.
Cast Dance of the Manse for X=3 or more by paying at least 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, targeting Dance of the Manse with its triggered abiltiy.
In response, activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve Dualcaster Mage's trigger, creating a copy of Dance of the Manse targeting Dualcaster Mage and any other valid targets.
Resolve that copy, returning those cards from your graveyard to the battlefield.
Repeat from step 3.
At least six additional creatures in graveyard and/or on the battlefield.
Cast Wake the Past by paying 

, returning all nonland permanents from your graveyard to the battlefield and giving them haste.
Archaeomancer enters the battlefield, returning Wake the Past from your graveyard to your hand.
Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven
.
Repeat.
Cast Wake the Past by paying 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Wake the Past.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Wake the Past, returning all nonland permanent cards from your graveyard to the battlefield and giving them haste.
Repeat from step 3.
Cast Triumphant Reckoning by paying 


.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Triumphant Reckoning.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Triumphant Reckoning, returning all nonland permanent cards from your graveyard to the battlefield.
Repeat from step 3.
Cast Roar of Reclamation by paying 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Roar of Reclamation.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Roar of Reclamation, returning all nonland permanent cards from your graveyard to the battlefield.
Repeat from step 3.
Cast Open the Vaults by paying 

.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Open the Vaults.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Open the Vaults, returning all nonland permanent cards from your graveyard to the battlefield.
Repeat from step 3.
Cast Brilliant Restoration by paying 



.
In response, cast Dualcaster Mage by paying 

.
Dualcaster Mage enters the battlefield, copying Brilliant Restoration.
Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
Resolve a copy of Brilliant Restoration, returning all nonland permanent cards from your graveyard to the battlefield.
Repeat from step 3.
Slobad does not have summoning sickness.
Activate Slobad by tapping it and sacrificing Dross Scorpion, adding 


that can only be spent to cast artifact spells or to activate abilities of artifacts.
Dross Scorpion dies, triggering itself and Enduring Renewal.
Resolve the Dross Scorpion trigger, untapping Slobad.
Resolve the Enduring Renewal trigger, returning Dross Scorpion from your graveyard to your hand.
Cast Dross Scorpion by paying
.
Repeat.
Cast Forsaken Miner by paying
.
When Forsaken Miner enters, Weapons Manufacturing triggers.
Holding priority, activate Phyrexian Altar by sacrificing Forsaken Miner, adding
.
Resolve the Weapons Manufacturing trigger, creating a Munitions token.
The Munitions token enters and dies as a state-based action due to having 0 toughness, triggering its ability, targeting an opponent or a permanent an opponent controls.
When you commit that crime, Forsaken Miner triggers, causing you to pay
to return it from your graveyard to the battlefield.
Repeat from step 2.
Resolve all Munitions abilities, dealing infinite damage to opponents and/or permanents opponents control.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Shilgengar by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Shilgengar ability
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Sarcatog's second ability by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Sarcatog ability, giving it +1/+1 until end of turn.
Repeat.
You control enough artifacts to reduce Rory Williams's command tax to 0.
Cast Rory Williams by paying 
.
Rory Williams's last ability triggers, exiling it and creating a Food token, a Clue token, and two Treasure tokens.
Choose to return Rory Williams to the command zone from exile.
Sacrifice the two Treasure tokens for 
.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Lithatog's first ability by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Lithatog ability, giving it +1/+1 until end of turn.
Repeat.
An opponent was dealt damage this turn.
The creature with bloodthirst does not have a -1/-1 counter on it.
Activate Cauldron of Souls by tapping it, giving the creature with bloodthirst persist until end of turn.
Activate Bartolomé del Presidio by sacrificing the creature with bloodthirst.
When the creature dies, its persist ability and Dross Scorpion trigger.
Resolve the persist trigger, returning the creature from your graveyard to the battlefield, which enters the battlefield with at least one +1/+1 counter on it due to its bloodthirst ability.
Resolve the Dross Scorpion trigger, untapping Cauldron of Souls.
Resolve the Bartolomé del Presidio ability, putting a +1/+1 counter on it.
Repeat.
Activate Chromatic Orrery's first ability by tapping it, adding
.
Cast Ancestral Statue by paying
.
Alela triggers, creating a 1/1 Faerie creature token.
Resolve the Ancestral Statue spell.
When Ancestral Statue enters the battlefield, it triggers.
Holding priority, activate Clock of Omens by tapping Ancestral Statue and the Faerie, untapping Chromatic Orrery.
Resolve the Ancestral Statue trigger, returning it to your hand from the battlefield.
Repeat.
Once you have infinite mana, you may instead use Chromatic Orrery's last ability to draw infinite cards, or you may untap any other artifact(s) you control.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
Othelm does not have summoning sickness.
Activate Krark-Clan Ironworks by sacrificing Myr Battlesphere, adding 
.
Activate Othelm by paying
and tapping it, returning Myr Battlesphere from your graveyard to the battlefield tapped.
Myr Battlesphere enters the battlefield, creating four 1/1 Myr artifact creature tokens.
Activate Clock of Omens by tapping two Myr tokens, untapping Othelm.
Repeat.
Breath of Fury attached to Harnessed Snubhorn.
An opponent cannot block and kill creatures you control.
Deal combat damage to an opponent using Harnessed Snubhorn, triggering it and Breath of Fury.
Resolve the Harnessed Snubhorn trigger, returning Copy Artifact from your graveyard to the battlefield as a copy of Harnessed Snubhorn.
Resolve the Breath of Fury trigger, causing you to sacrifice Harnessed Snubhorn, then attach Breath of Fury to Copy Artifact, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Deal combat damage to an opponent using Copy Artifact, triggering it and Breath of Fury.
Resolve the Copy Artifact trigger, returning Harnessed Snubhorn from your graveyard to the battlefield.
Resolve the Breath of Fury trigger, causing you to sacrifice Copy Artifact, then attach Breath of Fury to Harnessed Snubhorn, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Repeat.
Breath of Fury attached to Harnessed Snubhorn.
An opponent cannot block and kill creatures you control.
Deal combat damage to an opponent using Harnessed Snubhorn, triggering it and Breath of Fury.
Resolve the Harnessed Snubhorn trigger, returning Sculpting Steel from your graveyard to the battlefield as a copy of Harnessed Snubhorn.
Resolve the Breath of Fury trigger, causing you to sacrifice Harnessed Snubhorn, then attach Breath of Fury to Sculpting Steel, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Deal combat damage to an opponent using Sculpting Steel, triggering it and Breath of Fury.
Resolve the Sculpting Steel trigger, returning Harnessed Snubhorn from your graveyard to the battlefield.
Resolve the Breath of Fury trigger, causing you to sacrifice Sculpting Steel, then attach Breath of Fury to Harnessed Snubhorn, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Repeat.
Breath of Fury attached to Harnessed Snubhorn.
An opponent cannot block and kill creatures you control.
Deal combat damage to an opponent using Harnessed Snubhorn, triggering it and Breath of Fury.
Resolve the Harnessed Snubhorn trigger, returning Mirrormade from your graveyard to the battlefield as a copy of Harnessed Snubhorn.
Resolve the Breath of Fury trigger, causing you to sacrifice Harnessed Snubhorn, then attach Breath of Fury to Mirrormade, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Deal combat damage to an opponent using Mirrormade, triggering it and Breath of Fury.
Resolve the Mirrormade trigger, returning Harnessed Snubhorn from your graveyard to the battlefield.
Resolve the Breath of Fury trigger, causing you to sacrifice Mirrormade, then attach Breath of Fury to Harnessed Snubhorn, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Repeat.
Breath of Fury attached to Harnessed Snubhorn.
An opponent cannot block and kill creatures you control.
Deal combat damage to an opponent using Harnessed Snubhorn, triggering it and Breath of Fury.
Resolve the Harnessed Snubhorn trigger, returning Hulking Metamorph from your graveyard to the battlefield as a copy of Harnessed Snubhorn.
Resolve the Breath of Fury trigger, causing you to sacrifice Harnessed Snubhorn, then attach Breath of Fury to Hulking Metamorph, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Deal combat damage to an opponent using Hulking Metamorph, triggering it and Breath of Fury.
Resolve the Hulking Metamorph trigger, returning Harnessed Snubhorn from your graveyard to the battlefield.
Resolve the Breath of Fury trigger, causing you to sacrifice Hulking Metamorph, then attach Breath of Fury to Harnessed Snubhorn, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Repeat.
Breath of Fury attached to Harnessed Snubhorn.
An opponent cannot block and kill creatures you control.
Deal combat damage to an opponent using Harnessed Snubhorn, triggering it and Breath of Fury.
Resolve the Harnessed Snubhorn trigger, returning Phyrexian Metamorph from your graveyard to the battlefield as a copy of Harnessed Snubhorn.
Resolve the Breath of Fury trigger, causing you to sacrifice Harnessed Snubhorn, then attach Breath of Fury to Phyrexian Metamorph, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Deal combat damage to an opponent using Phyrexian Metamorph, triggering it and Breath of Fury.
Resolve the Phyrexian Metamorph trigger, returning Harnessed Snubhorn from your graveyard to the battlefield.
Resolve the Breath of Fury trigger, causing you to sacrifice Phyrexian Metamorph, then attach Breath of Fury to Harnessed Snubhorn, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your next combat phase.
Repeat.
Activate Clock of Omens by tapping it and Siren of the Silent Song, targeting Siren of the Silent Song.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Siren of the Silent Song.
Siren of the Silent Song triggers, causing each opponent to discard and mill a card.
Repeat.
Activate Clock of Omens by tapping it and Servant of Tymaret, targeting Servant of Tymaret.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Servant of Tymaret.
Servant of Tymaret triggers, causing each opponent to lose 1 life and you to gain that much life.
Repeat.
Activate Clock of Omens by tapping it and Pheres-Band Tromper, targeting Pheres-Band Tromper.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and Pheres-Band Tromper.
Pheres-Band Tromper triggers, putting a +1/+1 counter on it.
Repeat.
Activate Clock of Omens by tapping it and King Macar, targeting King Macar.
Ertha Jo triggers, copying Clock of Omens' ability, targeting Clock of Omens.
Resolve both Clock of Omens abilities, untapping it and King Macar.
King Macar triggers, exiling target creature and creating a Gold token.
Repeat.
You can repeat this combo as desired whenever an opponent controls a creature.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Shilgengar by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Shilgengar ability.
Repeat.
Activate the creature with Elemental Mastery attached by tapping it, creating a number of 1/1 Elemental creature tokens with haste equal to its power.
Activate Bartolomé del Presidio by sacrificing an Elemental.
When the Elemental dies as an artifact due to Encroaching Mycosynth, Dross Scorpion triggers, untapping the creature with Elemental Mastery attached.
Resolve the Bartolomé del Presidio ability.
Repeat.
An opponent controls four or more nonbasic lands.
Activate Jan Jansen's first ability by tapping it and sacrificing Razorlash Transmogrant.
When Razorlash Transmogrant dies, Dross Scorpion triggers, untapping Jan Jansen.
Resolve the Jan Jansen ability, creating two Treasure tokens.
Activate the Treasures by tapping and sacrificing them, adding 
.
Activate Razorlash Transmogrant by paying 
, putting it from your graveyard onto the battlefield.
Repeat.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
An opponent cannot block creatures you control.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury and Aya of Alexandria trigger.
Resolve the Aya of Alexandria trigger, creating a 1/1 Assassin creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
You control an additional creature.
Activate Krark-Clan Ironworks by sacrificing another creature, adding 
.
Fleshtaker triggers, causing you to gain 1 life and scry 1.
Trudge Garden triggers, causing you to pay
to create a 4/4 Fungus Beast creature token.
Repeat.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Evangel of Heliod with haste.
When the Evangel of Heliod token enters the battlefield, it triggers, creating at least four 1/1 Soldier creature tokens.
Activate Time Sieve by tapping it, sacrificing the Evangel of Heliod token and the Soldier tokens, causing you to take an extra turn after this one.
Repeat each turn.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
Declare Delina as an attacker.
Delina triggers, creating at least one token copy of Evangel of Heliod with haste.
When the Evangel of Heliod token enters the battlefield, it triggers, creating at least four 1/1 Soldier creature tokens.
Activate Time Sieve by tapping it, sacrificing the Evangel of Heliod token and the Soldier tokens, causing you to take an extra turn after this one.
Repeat each turn.
Activate Kiki-Jiki by tapping it, creating a token copy of Evangel of Heliod with haste.
When the Evangel of Heliod token enters the battlefield, it triggers, creating at least four 1/1 Soldier creature tokens.
Activate Time Sieve by tapping it, sacrificing the Evangel of Heliod token and the Soldier tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least four lands.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Avenger of Zendikar with haste.
When the Avenger of Zendikar token enters the battlefield, its first ability triggers, creating at least four 0/1 Plant creature tokens.
Activate Time Sieve by tapping it, sacrificing the Avenger of Zendikar token and the Plant tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least four lands.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
Declare Delina as an attacker.
Delina triggers, creating at least one token copy of Avenger of Zendikar with haste.
When the Avenger of Zendikar token enters the battlefield, its first ability triggers, creating at least four 0/1 Plant creature tokens.
Activate Time Sieve by tapping it, sacrificing the Avenger of Zendikar token and the Plant tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least four lands.
Activate Kiki-Jiki by tapping it, creating a token copy of Avenger of Zendikar with haste.
When the Avenger of Zendikar token enters the battlefield, its first ability triggers, creating at least four 0/1 Plant creature tokens.
Activate Time Sieve by tapping it, sacrificing the Avenger of Zendikar token and the Plant tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five nontoken creatures.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Lena with haste.
Put the Lena token into your graveyard due to the legend rule.
The Lena token enters-the-battlefield ability triggers, creating at least five 1/1 Soldier creature tokens.
Activate Time Sieve by tapping it, sacrificing the Lena token and the Soldier tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least five basic lands.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Phylath with haste.
Put the Phylath token into your graveyard due to the legend rule.
The Phylath token enters-the-battlefield ability triggers, creating at least five 0/1 Plant creature tokens.
Activate Time Sieve by tapping it and sacrificing the Plant tokens, causing you to take an extra turn after this one.
Repeat each turn.
You have at least five creature cards in your graveyard.
At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Izoni with haste.
Put the token Izoni into your graveyard due to the legend rule.
The Izoni token enters-the-battlefield ability triggers, creating at least five 1/1 Insect creature tokens.
Activate Time Sieve by tapping it and sacrificing the Insect tokens, causing you to take an extra turn after this one.
Repeat each turn.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
You have at least four creature cards in your graveyard.
Declare Delina as an attacker.
Delina triggers, creating at least one nonlegendary token copy of Izoni with haste.
When the Izoni token enters the battlefield, it triggers, creating at least four 1/1 Insect creature tokens.
Activate Time Sieve by tapping it, sacrificing the Izoni token and the Insect tokens, causing you to take an extra turn after this one.
Repeat each turn.
You control at least four basic lands.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
Declare Delina as an attacker.
Delina triggers, creating at least one nonlegendary token copy of Phylath with haste.
When the Phylath token enters the battlefield, its first ability triggers, creating at least four 0/1 Plant creature tokens.
Activate Time Sieve by tapping it, sacrificing the Phylath token and the Plant tokens, causing you to take an extra turn after this one.
Repeat each turn.
Delina does not have summoning sickness and cannot be blocked and killed by an opponent.
You control at least four nontoken creatures.
Declare Delina as an attacker.
Delina triggers, creating at least one nonlegendary token copy of Lena with haste.
When the Lena token enters the battlefield, it triggers, creating at least four 1/1 Soldier creature tokens.
Activate Time Sieve by tapping it, sacrificing the Lena token and the Soldier tokens, causing you to take an extra turn after this one.
Repeat each turn.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Viscera Seer by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Thermopod by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Yahenni by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Woe Strider by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Shilgengar by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Phyrexian Altar by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Krark-Clan Ironworks by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it, Grinding Station and Weapons Manufacturing trigger.
Resolve the Grinding Station trigger, untapping it.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
When the Munitions token enters, Grinding Station triggers, untapping Grinding Station.
Activate Grinding Station by tapping it and sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Carrion Feeder by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Bloodflow Connoisseur by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Goblin Bombardment by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it, Blasting Station and Weapons Manufacturing trigger.
Resolve the Blasting Station trigger, untapping it.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Blasting Station by tapping it and sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Umbral Collar Zealot by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Phantom Train by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Bartolomé del Presidio by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Sarcatog by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Ravenous Intruder by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Megatog by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Krark-Clan Grunt by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Atog by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Ashnod's Altar by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Extruder by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Arcbound Ravager by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Altar of Dementia by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
You have a way to cause Shorikai to become a creature this turn.
Shorikai does not have summoning sickness.
Agatha of the Vile Cauldron has power 1 or greater.
Cause Shorikai to become a creature.
Activate Shorikai by paying
and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
Activate Krark-Clan Ironworks by sacrificing the Pilot, adding 
.
Activate Voltaic Construct by paying
, untapping Shorikai.
Repeat.
Activate Sliver Queen by paying
, creating a 1/1 Sliver creature token.
Activate Krark-Clan Ironworks by sacrificing the Sliver token, adding 
.
Repeat.
Emry does not have summoning sickness.
Activate Emry by tapping it, allowing you to cast Chamber Sentry from your graveyard this turn.
Cast Chamber Sentry by paying
.
Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness.
Dross Scorpion triggers, untapping Emry.
Repeat.
Cast Cauldron Familiar by paying
.
When Cauldron Familiar enters, it and Weapons Manufacturing trigger.
Resolve the Cauldron Familiar trigger, causing each opponent to lose 1 life and you to gain 1 life.
Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
Activate Lithatog by sacrificing Cauldron Familiar.
Activate Cauldron Familiar by sacrificing the Munitions, as it is a Food due to Ragost.
The Munitions triggers, dealing 2 damage to any target.
Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
Repeat from step 2.
