On the end step prior to your turn, activate Wall of Blood by paying 1 life, giving it +1/+1 until end of turn.
Repeat step 1 until you have one life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, activate Necropotence by paying 1 life, exiling the top card of your library face down.
Repeat step 1 until you have one life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, activate Selenia by paying 2 life.
Repeat step 1 until you have one life.
Resolve the first Selenia trigger, returning it from your graveyard to your hand.
All remaining Selenia triggers fail to resolve due to it no longer being on the battlefield.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, activate Blood Celebrant by paying and one life, adding .
Repeat step 1 until you have one life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, activate Doom Whisperer by paying 2 life, causing you to surveil 2.
Repeat step 1 until you have one life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
During the end step prior to your turn, activate Ethereal Champion by paying 1 life, preventing the next one damage dealt to it this turn.
Repeat until you have one life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
Oblivion Ring triggers, returning Near-Death Experience to the battlefield.
At the beginning of your next upkeep, Near-Death Experience triggers, winning you the game.
ResultsExile all cards in hands and graveyardsExile all permanents except Near-Death ExperienceSet all life totals to oneWin the game at the beginning of your next upkeep
On the end step before your turn, activate Lord of the Forsaken's second ability by paying 1 life, adding that can only be spent to cast spells from your graveyard.
Repeat step 1 until you have exactly one life remaining.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Vhati il-Dal and Tree of Redemption do not have summoning sickness.
Steps
On the end step prior to your turn, activate Vhati il-Dal by tapping it, causing Tree of Redemption to have base toughness 1 until end of turn.
Activate Tree of Redemption by tapping it, swapping your life total with Tree of Redemption's toughness.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, activate Alchemist's Refuge's second ability by paying and tapping it, allowing you to cast spells this turn as though they have flash.
Cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
During the end step before your turn, cast Soulgorger Orgg by paying .
Soulgorger Orgg enters the battlefield, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
Cast Awakened Awareness by paying , attaching it to Tree of Redemption.
On the end step prior to your next turn, activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
During the end step before your turn, activate Pemmin's Aura's fourth ability by paying , giving Evra -1/+1 until end of turn.
Repeat step 1 two additional times.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
During the end step before your turn, activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your next turn, activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, activate Emergence Zone's second ability by paying , tapping and sacrificing it, allowing you to cast all spells this turn as though they had flash.
Cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
Storvald enters the battlefield, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
Storvald enters the battlefield, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Cast Temporal Extortion for .
Temporal Extortion triggers, allowing any player to pay half of their life to counter the spell.
Pay half of your life to counter Temporal Extortion, exiling it and allowing you to cast it without paying its mana cost.
Repeat steps 2-3 until you have one life remaining and the Temporal Extortion trigger is on the stack.
Choose not to pay half of your life to counter Temporal Extortion, allowing it to resolve.
If any of your opponent choose to pay half of their life to counter the spell, Guile will exile it and allow you to cast it again.
Repeat steps 5-6 until none of your opponent choose to counter Temporal Extortion.
Move to the upkeep step of your extra turn.
Near-Death Experience triggers, winning you the game.
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, activate Winding Canyons' second ability by paying and tapping it, allowing you to cast creature spells this turn as though they have flash.
Cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Ride the Avalanche by paying , allowing you to cast the next spell this turn as though it has flash.
Cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, activate Emergence Zone's second ability by paying and tapping it, allowing you to cast spells this turn as though they had flash.
Cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
Storvald enters the battlefield, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Channel by paying .
Activate Channel by paying 1 life, adding .
Repeat step 2 until you have exactly 1 life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
On the end step prior to your turn, cast Channel by paying .
Activate Channel by paying 1 life, adding .
Repeat step 2 until you have exactly 1 life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
On the end step prior to your turn, cast Channel by paying .
Activate Channel by paying 1 life, adding .
Repeat step 2 until you have exactly 1 life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become 1.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Strovald by paying and commander tax, if applicable.
When Storvald enters the battlefield, it triggers, giving Evra base power and toughness 1/1 until end of turn.
Activate Evra by paying , causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Deadeye Navigator is paired with Storvald.
Steps
On the end step prior to your turn, activate Storvald by paying , blinking itself.
Storvald enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability.
Resolve the Deadeye Navigator trigger, choosing not to repair it and Storvald.
Resolve the Storvald trigger, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, activate Eldrazi Displacer by paying , blinking Storvald.
Storvald enters the battlefield, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
Tree of Redemption does not have summoning sickness.
Steps
On the end step prior to your turn, activate Emiel by paying , blinking Storvald.
Storvald enters the battlefield, causing Tree or Redemption's power and toughness to become one until end of turn.
Activate Tree of Redemption by tapping it, causing your life total to become one.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
ResultsWin the game at the beginning of your next upkeep
On the end step prior to your turn, cast Channel by paying .
Activate Channel by paying 1 life, adding .
Repeat step 2 until you have exactly 1 life.
At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.