Played in 1.50%(4527)cubes total.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
| Vintage | 2.85%(2311 / 81125) |
| Legacy | 1.41%(2165 / 153316) |
| Modern | 0.45%(127 / 28421) |
| Peasant | 0.00%(0 / 27532) |
| Pauper | 0.00%(0 / 33442) |
| 1-180 | 0.42%(728 / 171684) |
| 181-360 | 2.03%(1249 / 61631) |
| 361-450 | 2.50%(590 / 23628) |
| 451-540 | 2.52%(548 / 21754) |
| 541+ | 4.93%(1488 / 30156) |
| Version | USD | USD Foil | EUR | TIX |
|---|---|---|---|---|
| Jumpstart: Historic Horizons [... | ||||
| Modern Horizons 2 [MH2-352] | $10.92 | $14.15 | €9.77 | |
| Modern Horizons 2 Promos [PMH2... | $23.77 |
Cast Twinflame by paying 
, targeting Ardent Elementalist.
Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
Resolve Twinflame, creating a token copy of Ardent Elementalist with haste.
When the Ardent Elementalist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
Activate the Treasures by tapping and sacrificing them, adding 
.
Repeat.
You control a white permanent.
Cast View from Above by paying 
, targeting Storm-Kiln Artist.
Storm-Kiln Artist triggers twice and Harmonic Prodigy triggers once.
Resolve the Storm-Kiln Artist triggers, creating two Treasure tokens.
Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
Resolve View from Above, giving Storm-Kiln Artist flying until end of turn and returning View from Above to your hand.
Activate the two Treasure tokens by tapping and sacrificing them, adding 
.
Repeat.
You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least
.
Cast Clockspinning with buyback by paying 
, targeting Harmonic Prodigy.
Orvar triggers twice and Harmonic Prodigy triggers once.
Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
Resolve Clockspinning, returning it to your hand.
Cast Clockspinning with buyback by paying 
, targeting Harmonic Prodigy.
Orvar triggers four times, and each Harmoic Prodigy triggers three times.
Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
Resolve all Orvar triggers, creating four token copies of Harmonic Prodigy.
Resolve Clockspinning, returning it to your hand.
Cast Clockspinning with buyback by paying 
, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least
.
Orvar triggers eight times, and each Harmonic Prodigy triggers seven times.
Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +7/+7 until end of turn.
Resolve all Orvar triggers, creating eight copies of the mana-producing permanent.
Resolve Clockspinning, returning it to your hand.
Activate four of the copies of the mana-producing permanent by tapping them, adding at least 


.
Repeat from step 11.
You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least
.
Cast Whim of Volrath with buyback by paying 
, targeting Harmonic Prodigy.
Orvar triggers twice and Harmonic Prodigy triggers once.
Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
Resolve Whim of Volrath, returning it to your hand.
Cast Whim of Volrath with buyback by paying 
, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least
.
Orvar triggers four times, and each Harmonic Prodigy triggers three times.
Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
Resolve all Orvar triggers, creating four copies of the mana-producing permanent.
Resolve Whim of Volrath, returning it to your hand.
Activate three of the copies of the mana-producing permanent by tapping them, adding at least 

.
Repeat from step 6.
Your life total is at least three.
Cast Dire Fleet Ravager by paying 

.
Dire Fleet Ravager enters the battlefield, triggering its ability twice.
Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn.
Each opponent loses the game due to having zero or less life.
Cast Twinflame by paying 
, targeting Revolutionist.
Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
Resolve Twinflame, creating a token copy of Revolutionist with haste.
When the Revolutionist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
Activate the Treasures by tapping and sacrificing them, adding 
.
Repeat.
Cast Twinflame by paying 
, targeting Anarchist.
Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
Resolve Twinflame, creating a token copy of Anarchist with haste.
When the Anarchist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
Activate the Treasures by tapping and sacrificing them, adding 
.
Repeat.
Your life total is at least three.
Warlock Class is level three.
Cast Dire Fleet Ravager by paying 

.
Dire Fleet Ravager enters the battlefield, triggering its ability twice.
Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn.
Each opponent loses the game due to having zero or less life.
Cast Through the Breach by paying 
.
Storm-Kiln Artist triggers twice, creating two Treasure tokens.
Activate the Treasure tokens by tapping and sacrificing them, adding
.
Activate Rootha by paying
and returning it from the battlefield to your hand, copying Through the Breach.
Storm-Kiln Artist triggers twice, creating two Treasure tokens.
Resolve the copy of Through the Breach, putting Rootha from your hand onto the battlefield.
Repeat from step 3.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Electrostatic Pummeler that enters the battlefield tapped and attacking.
When the Electrostatic Pummeler token(s) enter the battlefield, they trigger, causing you to get at least 

.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Aethertorch Renegade that enters the battlefield tapped and attacking.
When the Aethertorch Renegade token(s) enter the battlefield, they trigger, causing you to get at least 


.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
Your life total is at least three.
Cast Dire Fleet Ravager by paying 

.
Dire Fleet Ravager enters the battlefield, triggering its ability twice.
Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
Each opponent loses the game due to having zero or less life.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
When the Multiform Wonder token(s) enter the battlefield, they trigger, causing you to get at least 

.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Reservoir Walker that enters the battlefield tapped and attacking.
When the Reservoir Walker token(s) enter the battlefield, they trigger, causing you to get at least 

and gain at least 3 life.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Bristling Hydra that enters the battlefield tapped and attacking.
When the Bristling Hydra token(s) enter the battlefield, they trigger, causing you to get at least 

.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
Delina does not have summoning sickness.
An opponent is unable to block and kill Delina and Lightning Runner.
Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
Resolve a Delina trigger, creating at least one token copy of Sage of Shaila's Claim that enters the battlefield tapped and attacking.
When the Sage of Shaila's Claim token(s) enter the battlefield, they trigger, causing you to get at least 

.
Repeat from step 2 for the remaining Delina trigger.
Resolve the Lightning Runner trigger, causing you to get 
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
Repeat each combat phase.
Once you have infinite
, you may target any other creature(s) you control.
You control at least one additional Spirit.
You have no cards in hand.
Spectral Arcanist is paired with Deadeye Navigator.
Activate Spectral Arcanist by paying 
, blinking it.
Spectral Arcanist enters the battlefield, triggering itself twice and Deadeye Navigator's soulbond ability once.
Resolve the Deadeye Navigator trigger, repairing it and Spectral Arcanist.
Resolve a Spectral Arcanist trigger, casting Hanabi Blast from your graveyard without paying its mana cost.
Storm-Kiln Aritst triggers twice, creating two Treasure tokens.
Resolve Hanabi Blast, dealing 2 damage to any target, returning Hanabi Blast to your hand, and then causing you to discard Hanabi Blast.
Repeat from step 4 one additional time.
Activate two Treasure tokens by tapping and sacrificing them, adding 
.
Repeat.
